Mordel's Bar & Grill
AC/2
 Pages (2): « [1] 2 »
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 25-Oct-2003 21:46    Post subject: AC/2 Reply to topic Reply with quote

I got to thinking about this earlier today.

Given the range characteristics, I've noticed that the AC/2, if used, is used as a sniping/anti-aircraft weapon. This is in contrast to the other ACs, which are all frequently used as main guns.

Given the new Federated Suns alternate ammo types (mainly the armor-piercing round and the precision round), could the AC/2 now stand alone as a main gun like the other ACs?

_________________
"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
Back to top View profile Send site message Twitter Username
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8052
Location: United States
PostPosted: 25-Oct-2003 22:12    Post subject: RE: AC/2 Reply to topic Reply with quote

I'd say "no"...weighs too much for any benefit you can gain by it.

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5639
Location: United States
PostPosted: 26-Oct-2003 01:43    Post subject: RE: AC/2 Reply to topic Reply with quote

IMHO both the ac/2 and ac/5 should weight as much as there light autocannon brothers. both are just to heavy to be practical as primary weapons IMHO.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vampire
Free Worlds League
Lieutenant Colonel
Lieutenant Colonel


Joined: 05-Feb-2002 00:00
Posts: 912
Location: Spain
PostPosted: 26-Oct-2003 06:53    Post subject: RE: AC/2 Reply to topic Reply with quote

I just follow the house rule of improving the AC/2 to do 3 points of damage, and the AC/5 to do 7 points , and rename them accordingly

That makes the AC/7 much more even with the Large Laser, and makes the AC/3 a useful sniper / AA weapon. But for the most part, it's a waste to mount it in a 'Mech, unless is for specialized purposes like AA or antiguerrilla, long range, high rate of fire and explosive shells, plus plenty of ammo make it useful for suppressive fire.

It's more suited for use in vehicles, in my opinion.




_________________
Memento audare semper
Back to top View profile Send site message Visit website
Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 26-Oct-2003 07:59    Post subject: RE: AC/2 Reply to topic Reply with quote

As a main gun, you need about 3 or 4 of them.



_________________
Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 26-Oct-2003 10:59    Post subject: RE: AC/2 Reply to topic Reply with quote

I'd consider using AC/2s if they weighed 2 tons instead of 6... Specialist weapon, pure and simple. No use for real men, ie those who pilot heavy mechs.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Vampire
Free Worlds League
Lieutenant Colonel
Lieutenant Colonel


Joined: 05-Feb-2002 00:00
Posts: 912
Location: Spain
PostPosted: 26-Oct-2003 14:50    Post subject: RE: AC/2 Reply to topic Reply with quote

Quote:
No use for real men, ie those who pilot heavy mechs.




Why I am not surprised that you are a Lyran?



_________________
Memento audare semper
Back to top View profile Send site message Visit website
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 27-Oct-2003 01:17    Post subject: RE: AC/2 Reply to topic Reply with quote

Hey, I was brought up on a diet consisting mainly of Thunderbolts, Archers, Warhammers and Marauders. Anything less was just that, LESS.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
AWAD
Draconis Combine
Chu-sa
Chu-sa


Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 31-Oct-2003 14:18    Post subject: RE: AC/2 Reply to topic Reply with quote

AC/2 is an absolute waste of space on a Mech, and not Mech better on a vehicle. Ultra AC/2 is actually fun, especially with my alternate rules, but not very useful. As mentioned by Nightmare dropping the weight may improve the weapon. Let’s look at 3 tons for an AC/2.

Ok has really far range, but does only 2 pts, needs ammo, ammo can explode, so would you take 3 MLs + HS or a new 3 ton Ac/2? Most would still take the MLs but this can be fun. Makes the AC/2 a viable auxiliary direct fire weapon.

Take this idea; instead of 2 PPCs you take 1 PPC and 2 AC/2. Weight is almost the same, but you actually do not need a bunch of heat sinks so the AC/2 version may work well, then have 3 MLs as short range weapons. Or suddenly the old Blackjack can actually pepper you and hurt an opponent some at range.

The new ammo would then increase the danger of an AC/2 and force people to pay attention instead of ignoring that platform. But in the end my version that allowed multiple shots per round and make it more deadly, but not over powering, and kept the weight the same.

The half weight for AC/5 is a little to powerful, so maybe 6 tons might make it more balanced.

AWAD- 2 pts in space can be nasty though
Back to top View profile Send site message Send e-mail
deathshadow
Draconis Combine
Gunjin
Gunjin


Joined: 28-Jul-2003 00:00
Posts: 41

PostPosted: 01-Nov-2003 09:55    Post subject: RE: AC/2 Reply to topic Reply with quote

The AP ammo on the AC/2 is next to useless (1 in 36 of actually making a crit), given it's range profile precision ammo is almost redundant, and the other types are so specialized as to be innefective, so no, I don't think the AC/2 has had any improvement in utility; which is why on most every design that carries it I like to swap a LRM-10 or pair of LRM-5's in it's place.
_________________
Happyness is just a word to me
and it might have meant a thing or two
if I'd have known the difference.
Back to top View profile Send site message Visit website
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 02-Nov-2003 03:59    Post subject: RE: AC/2 Reply to topic Reply with quote

I have made a very large number of designs mechs,vehicles,aerospace,aircraft .dropships,jumpshps, and warships,hundreds of them.I have used class 2 autocannon on exactly one of them,a 100 ton aerospace fghter that carrys ten class 2 ultra ACs it is designed to fight dropships by sitting outside the range of the dropships weapons and picking away at it .It is paired with a second fighter that uses the same airframe and carries three class 20 ultra ACs the former providing cover fire for the second.I have found no other place for them outside of this specialized mission.

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5639
Location: United States
PostPosted: 02-Nov-2003 04:43    Post subject: RE: AC/2 Reply to topic Reply with quote

AA.

they make good AA cannons.

i mount them on surface vessels to give some reach against fighters. same for drop ships. in these cases alternate ammo can be a bonus.

thou for AA i'd rather use LB 2-X's over Standard AC2's.

this is all excluding the RAC/2. thats a weapon i don't mind at all. bam bam bam!


[ This Message was edited by: Vagabond on 2003-11-02 04:44 ]
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Daphne Wilde
Star League Defense Force
Lieutenant Colonel
Lieutenant Colonel


Joined: 19-Sep-2003 00:00
Posts: 425
Location: United States
PostPosted: 03-Nov-2003 16:48    Post subject: RE: AC/2 Reply to topic Reply with quote


Nightmare: REAL MEN, (Son you have SO much to learn.) I would believe that IF I FOUND any.

Tons vs. the blahs... yeah I agree it really isn't worth it.....

BUT I did put one in a lance of Locusts a while back and had Lots of fun hitting at range without getting hit back. ( Course with the speed and range/ammo in open terrain it was only fun for me... )

_________________
Lt.Col.Daphne Wilde
504 Para. 82 Div.
Io

? & ?
Back to top View profile Send site message
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 04-Nov-2003 00:51    Post subject: RE: AC/2 Reply to topic Reply with quote

Quote:

On 2003-11-03 16:48, Daphne Wilde wrote:

Nightmare: REAL MEN, (Son you have SO much to learn.) I would believe that IF I FOUND any.



Well, it was inspired by the player type lists, not necessarily just my own ideas

I'll post the list or bump it if it's already on the site.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Adder Khan
Clan Star Adder
Warrior


Joined: 04-Nov-2003 00:00
Posts: 2

PostPosted: 04-Nov-2003 02:29    Post subject: RE: AC/2 Reply to topic Reply with quote

The only decent use I have found for them is for use as Infantry support weapons/field guns.
Back to top View profile Send site message Send e-mail
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-04:00
 Pages (2): « [1] 2 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum