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Hardware Clan Ghost Bear Star Colonel
Joined: 04-Feb-2002 00:00 Posts: 605 Location: United States
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Posted: 20-Mar-2002 17:59 Post subject: ZSU-23 |
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Designed as a new battalion or higher anti-aircraft mech with strong anti infantry and anti vehicle capabilities.
BattleMech Technical Readout
Type/Model: Zoo23 ZSU-23
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
4 LB 5-X ACs
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Zoo23 ZSU-23
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 288 pts Standard 0 18.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 17 32/32
L/R Leg: 21 39/39
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 LB 5-X ACs RA 2 120 16 22.00
(Ammo Locations: 3 LT, 3 RT)
2 LB 5-X ACs LA 2 10 16.00
1 Medium Laser CT 3 1 1.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
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TOTALS: 10 60 100.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 10,668,000 C-Bills
Battle Value: 1,748
Cost per BV: 6,102.97
Weapon Value: 1,907 / 1,907 (Ratio = 1.09 / 1.09)
Damage Factors: SRDmg = 20; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 3J, Armor/Structure: 7/8
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 17
_________________ The more I get to know people the more I like my dog.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 20-Mar-2002 18:12 Post subject: ZSU-23 |
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Ummm, what on this mech makes it anti-infantry?
_________________ www.210sportsblog.com
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 20-Mar-2002 18:22 Post subject: ZSU-23 |
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If he used the Anti-Aircraft target suite from Max Tech this would be very good at knocking down VTOLs and some other aircraft.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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pinkfloyd214 ComStar Sergeant
Joined: 14-Feb-2002 00:00 Posts: 141
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Posted: 20-Mar-2002 18:31 Post subject: ZSU-23 |
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i don't think you need the jj for what you designed it for. i would take them off and put mg's in thier place
_________________ Click- tech is for sissies
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 20-Mar-2002 22:00 Post subject: ZSU-23 |
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Quote:
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On 2002-03-20 18:12, chihawk wrote:
Ummm, what on this mech makes it anti-infantry?
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The LBs. They're small ones, but they still have that grapeshot ability. (Historical Note: The Confederate LeMatt revolver from the Civil War. 9-round muzzle loader with a catch: The hammer had a selector built in. If the selector was in one position, it fired the cylinder. If it was in the other position, buckshot tore out from a secondary barrel beneath the primary. Imagine a barrel full of buckshot at the close range of a pistol. All those LB-5s roughly simulate that.)
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 21-Mar-2002 00:22 Post subject: ZSU-23 |
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Sweet Jesus! Why does every new mech have to be an assault mech?
It's an anti aircraft mech right? So it is likely to be in a rear area guarding something or moving with a main body of forces. Keep the speed at 4/6, make it a medium mech with just the LBX cannons. It doesn't need the other stuff.
I guess I just think if you are going to make a unit specialized, then by God make it specialized. Otherwise make it as general purpose as possible.
_________________ I'm not family friendly. That's why I don't post here.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 21-Mar-2002 00:54 Post subject: ZSU-23 |
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Well...the LB-5Xs aint gonna do shiznit to a attack Aerofighter...10s and 20s are the way to go for AA. TRUST ME ON THIS...i tried AA with a few 5s, and the 65 ton bombers just kinda laughed...
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 21-Mar-2002 06:16 Post subject: ZSU-23 |
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Quote:
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On 2002-03-20 22:00, Kraken wrote:
The LBs. They're small ones, but they still have that grapeshot ability. (Historical Note: The Confederate LeMatt revolver from the Civil War. 9-round muzzle loader with a catch: The hammer had a selector built in. If the selector was in one position, it fired the cylinder. If it was in the other position, buckshot tore out from a secondary barrel beneath the primary. Imagine a barrel full of buckshot at the close range of a pistol. All those LB-5s roughly simulate that.)
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Check the rules and tell me what on that mech makes it anti-infantry.
And I'm fully aware of what grape does to soldiers/sailors in the real world. But Battletech is not the real world.
_________________
New England Patriots--SuperBowl XXXVI Champions.
[ This Message was edited by: chihawk on 2002-03-21 06:16 ] _________________ www.210sportsblog.com
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 21-Mar-2002 11:41 Post subject: ZSU-23 |
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Quote:
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But Battletech is not the real world.
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That point really needs to be made for some of the more prominate members of the BattleTech community.
_________________
It's times like these that I miss dating a lesbian.
[ This Message was edited by: Cadet on 2002-03-21 12:48 ] _________________ I'm not family friendly. That's why I don't post here.
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 21-Mar-2002 12:16 Post subject: ZSU-23 |
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Ahhh Come on, let them live in their fantasy world....Ok, now wake 'em up...
Sir Henry
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Hardware Clan Ghost Bear Star Colonel
Joined: 04-Feb-2002 00:00 Posts: 605 Location: United States
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Posted: 21-Mar-2002 20:31 Post subject: ZSU-23 |
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I thought infantry in the open took double damage from mg's and ac's. My bad. Now I've got to modify it.
_________________ The more I get to know people the more I like my dog.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 21-Mar-2002 20:34 Post subject: ZSU-23 |
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They take 2d6 in the open from MG...as far as I know they take normal damage from all other weapons.
_________________ www.210sportsblog.com
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