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Vulture Class Jumpship
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Motown Scrapper
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PostPosted: 27-Sep-2003 03:54    Post subject: Vulture Class Jumpship Reply to topic Reply with quote

                   AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  DESS Vulture Class Jumpship 
Tech:              Inner Sphere / 3067
Vessel Type:       JumpShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              300,000 tons
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:          
   12 ER PPC
   12 Gauss Rifle
   12 ER Large Laser
   12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
+ The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems

==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.IT carrys two shuttles and two dropships

==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition th ODF has about a
dozen

------------------------------------------------------------------------------
Class/Model/Name:  DESS Vulture Class Jumpship 
Mass:              300,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        3,600.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 6)               285,000.00
Jump Sail: (Integrity = 4)                                              70.00
Structural Integrity: 1                                              2,000.00
Total Heat Sinks:    240 Single                                        111.00
Fuel & Fuel Pumps:                                                        .00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Food & Water:  (61 days supply)                                         21.75
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (167 total armor pts)             167.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 35
   Fore-Left/Right:                   27/27
   Aft-Left/Right:                    27/27
   Aft:                                  24

Cargo:
   Bay 1:  Fighters (16)                                             2,400.00
           Small Craft (2)                                             400.00
           Cargo (1)                                                   500.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Life Boats:  12 (7 tons each)                                           84.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
     16 Crew (16 minimum)                                              112.00
      8 Gunners (8 minimum)                                             56.00
     42 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 Gauss Rifle(24 rounds)   Nose     3(30)  3(30)  3(30)     --    2     33.00
2 ER Large Laser           Nose     2(16)  2(16)  2(16)     --   24     10.00
2 Laser AMS                Nose        --     --     --     --   24      3.00
2 ER PPC                   FL/R     2(20)  2(20)  2(20)     --   60     28.00
2 Gauss Rifle(24 rounds)   FL/R     3(30)  3(30)  3(30)     --    4     66.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
2 Laser AMS                FL/R        --     --     --     --   48      6.00
2 ER PPC                   AL/R     2(20)  2(20)  2(20)     --   60     28.00
2 Gauss Rifle(24 rounds)   AL/R     3(30)  3(30)  3(30)     --    4     66.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
2 Laser AMS                AL/R        --     --     --     --   48      6.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 Gauss Rifle(24 rounds)   Aft      3(30)  3(30)  3(30)     --    2     33.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
2 Laser AMS                Aft         --     --     --     --   24      3.00
1 Lot Spare Parts (0.75%)                                            2,250.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 480     299,981.80
Tons Left:                                                              18.25

Calculated Factors:
Total Cost:        1,672,726,250 C-Bills
Battle Value:      5,889
Cost per BV:       284,042.49
Weapon Value:      8,098 (Ratio = 1.38)
Damage Factors:    SRV = 220;  MRV = 143;  LRV = 55;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 46,406
                   (12,622 Structure, 24,400 Life Support, 9,384 Weapons)
                   Support Points (SP) = 33,537  (72% of MPV)
BattleForce2:      Not applicable


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js
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PostPosted: 27-Sep-2003 07:48    Post subject: RE: Vulture Class Jumpship Reply to topic Reply with quote

Motown, you goofed and forgot to put any fuel in the tanks... no wait, you forgot to put in the fuel tanks...

Otherwise it looks fine. Did you do a cost anaylsis to see how much extra the LFC armor adds to the total cost? I've never put anything tougher than FC armor on a *mere* JumpShip (even the military ones).
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Motown Scrapper
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PostPosted: 27-Sep-2003 23:15    Post subject: RE: Vulture Class Jumpship Reply to topic Reply with quote

Quote:

On 2003-09-27 07:48, js wrote:
Motown, you goofed and forgot to put any fuel in the tanks... no wait, you forgot to put in the fuel tanks...

Otherwise it looks fine. Did you do a cost anaylsis to see how much extra the LFC armor adds to the total cost? I've never put anything tougher than FC armor on a *mere* JumpShip (even the military ones).

OOPS
                   AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  DESS Vulture Class Jumpship 
Tech:              Inner Sphere / 3067
Vessel Type:       JumpShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              300,000 tons
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:          
   12 ER PPC
   12 Gauss Rifle
   12 ER Large Laser
   12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
+ The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems

==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.IT carrys two shuttles and two dropships

==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition th ODF has about a
dozen

------------------------------------------------------------------------------
Class/Model/Name:  DESS Vulture Class Jumpship 
Mass:              300,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        3,600.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 6)               285,000.00
Jump Sail: (Integrity = 4)                                              70.00
Structural Integrity: 1                                              2,000.00
Total Heat Sinks:    240 Single                                        111.00
Fuel & Fuel Pumps:                                                     204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Food & Water:  (61 days supply)                                         21.75
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (167 total armor pts)             167.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 35
   Fore-Left/Right:                   27/27
   Aft-Left/Right:                    27/27
   Aft:                                  24

Cargo:
   Bay 1:  Fighters (16)                                             2,400.00
           Small Craft (2)                                             400.00
           Cargo (1)                                                   300.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Life Boats:  12 (7 tons each)                                           84.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
     16 Crew (16 minimum)                                              112.00
      8 Gunners (8 minimum)                                             56.00
     42 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 Gauss Rifle(24 rounds)   Nose     3(30)  3(30)  3(30)     --    2     33.00
2 ER Large Laser           Nose     2(16)  2(16)  2(16)     --   24     10.00
2 Laser AMS                Nose        --     --     --     --   24      3.00
2 ER PPC                   FL/R     2(20)  2(20)  2(20)     --   60     28.00
2 Gauss Rifle(24 rounds)   FL/R     3(30)  3(30)  3(30)     --    4     66.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
2 Laser AMS                FL/R        --     --     --     --   48      6.00
2 ER PPC                   AL/R     2(20)  2(20)  2(20)     --   60     28.00
2 Gauss Rifle(24 rounds)   AL/R     3(30)  3(30)  3(30)     --    4     66.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
2 Laser AMS                AL/R        --     --     --     --   48      6.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 Gauss Rifle(24 rounds)   Aft      3(30)  3(30)  3(30)     --    2     33.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
2 Laser AMS                Aft         --     --     --     --   24      3.00
1 Lot Spare Parts (0.75%)                                            2,250.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 480     299,985.80
Tons Left:                                                              14.25

Calculated Factors:
Total Cost:        1,672,777,250 C-Bills
Battle Value:      6,047
Cost per BV:       276,629.28
Weapon Value:      8,098 (Ratio = 1.34)
Damage Factors:    SRV = 220;  MRV = 143;  LRV = 55;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 46,404
                   (12,620 Structure, 24,400 Life Support, 9,384 Weapons)
                   Support Points (SP) = 33,537  (72% of MPV)
BattleForce2:      Not applicable
That better?

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js
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Posts: 125

PostPosted: 29-Sep-2003 07:54    Post subject: RE: Vulture Class Jumpship Reply to topic Reply with quote

Yep, that looks better. I still think it makes little sense to pack fighters in a JumpShip when you can just use a DropShip and a docking collar, but plenty of folks seem to disagree with me there.
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Stinger
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PostPosted: 29-Sep-2003 14:05    Post subject: RE: Vulture Class Jumpship Reply to topic Reply with quote

Well I see the dropship and docking collare as being marginally better. There are gothat you are traveling with out a dropship. And when that happens the fighters will be very handy.


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Motown Scrapper
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PostPosted: 29-Sep-2003 19:11    Post subject: RE: Vulture Class Jumpship Reply to topic Reply with quote

The Vulture class jump ships are used by the Department of Exploration Survey and Salvage to transport Survey and Salvage teams to systems that are being explored by the DESS and as a result the jump ship carries sufficant defensive equipments to protect itself from pirates or other hostiles

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