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Nightward Clan Wolf Point Commander
Joined: 19-Sep-2003 00:00 Posts: 39
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Posted: 23-Sep-2003 19:02 Post subject: BVR-X Bevier |
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Type: BVR-X Bevier
Technology Base: Inner Sphere, House Davion 3067
Mass: 100 Tons
Chassis: PAL Standard Dorwinion-Base
Power Plant: GM 300 Standard
Cruising Speed: 32.4 kph
Maximum Speed: 54.0 kph
Armour: ArmaPlas Compund X with CASE
Armament:
1 Vulcan 50-Millimetre Gattling Cannon
2 Johnston High Speed ER PPCs
1 Tronel Mark X Medium Pulse Laser
3 Diverse Optics Type 128 ER Medium Lasers
Communications System: CTA-12b
Targeting and Tracking System: TargeTrak-2
Primary Manufacturer: Banzai Weapons Systems, Inc.
Primary Factory: New Avalon
OVERVIEW
The Paladin was originally a test base for the new Templar OmniMech. As the design process neared completion, the AFFC decided that a higher speed was needed for its new 'Mech, and the Templar was lessened to 80 tons for the necessary improvements to be made. The original chassis remained, however, and was sent to the NACMS for study. Although the 'Mech was not truly modular, it was able to be altered fairly easily, and the tech and engineering students at the NACMS were allowed to tinker with the 'Mech. After a time, the ‘MechWarriors of the academy were also allowed to use the 'Mech to get a feel for newer-technology Assault 'Mechs. After almost a year, the technicians, engineers, and ‘MechWarriors sat down and hammered out a design that maximised damage potential whilst minimising the need for maintenance and logistical support.
The 'Mech was eventually renamed the Bevier after a famous literary character from the twenty-first century.
CAPABILITIES
Massing an incredible 100 tons, the Bevier is armed to the metaphorical teeth with the latest available gear, including a new Vulcan Rotary Cannon. The Bevier’s primary armament are the twin ER PPCs, mounted in turret-like assemblies over the 'Mech’s shoulders. Capable of hitting and causing severe damage at ranges exceeding 600 metres, the PPCs were chosen not only because of their lethal battlefield capabilities in their own right, but also because they provide the necessary heat to bring the 'Mech’s Triple Strength Myomers. The dual PPCs are supported by the heavy Vulcan Cannon, which is supplied with a 60-clip drum of ammunition. Although this is a large amount of ammunition, the Vulcan-at full rate of fire- can deplete the ammo drum in little under two minutes. However, careful ammunition rationing will allow for maximum damage with minimum waste. For use in the event of ammunition depletion, or added to the dual PPCs and Vulcan Cannon when the battle moves in close, the Bevier carries a trio of ER Medium Lasers. Its final weapon is Tronel Medium Pulse Laser mounted in the head. This weapon, due to its limited range, is intended for anti-infantry operations rather than a primary weapon in its own right.
Like the literary character for whom the 'Mech is named, the Bevier carries a massive Lochaber axe. Nearly a halberd in its own right, the Lochaber has a large axe head mounted on a haft almost 6 metres long. This weapon, already dangerous, becomes truly fearsome when the Triple Strength Myomers of the 'Mech are engaged. A strike with the myomer-enhanced axe is capable of splitting a Heavy 'Mech in half with a single stroke.
The Bevier has also been modified for maximum visual impact. The 'Mech’s heavy armour is moulded to resemble the armour of a medieval knight, and the Lochaber axe serves to heighten the natural aura of awe that surrounds an Assault 'Mech.
DEPLOYMENT
Thus far, only one Bevier exists. It is being evaluated by the AFFC High Command, and is proceeding through its trials well. Since the 'Mech is not overly different in structure or armament to the Berzerker, it is possible that some lines may be retooled to produce Beviers.
COST ANALYSIS
The Bevier is estimated to be worth approximately 14 million C-Bills. It should be noted, however, that there will be significant savings if the project is continued, as most of the pre-production planning of the 'Mech occurred in the development of the Templar.
MY BLURB
This all started as an attempt to fix that thrice-accursed Berzerker. It was a good design in principle, but the execution was poor. It needed more weapons, and weapons that could hit further out. I went to it, and came up with this. PPCs instead of Large Pulse Lasers, the R-A/C instead of the PPC, and the medium lasers for close work. I couldn’t see the point in ECM or AMS, so I just dropped them.
The best way to engage TSM is to fire both PPCs, one ER Medium Laser, the R-A/C at X4 rate, and run. Alternatively, you can use all three Medium Lasers, one PPC, the R-A/C at maximum rate, the Medium Pulse Laser, and run. This takes you to 10 heat, though-so you will loose the TSM movement bonus. However, you could inflict 61 damage as opposed to 45. Following that up with a nasty 40-point Hatchet attack could be very fun.
This 'Mech is, of course, named after Sir Bevier, a Cyrinic Knight from David Eddings’ Elenium and Tamuli series. They’re worth a read.
MASS BREAKDOWNS
Engine: 19
Gyro: 3
Cockpit: 3
Internal Structure: 10
Armour: 19.5
CASE: 0.5
2 ER PPCs: 14
R-A/C-5 with 3 tons of Ammunition: 13
3 ER Medium Lasers: 3
1 Medium Pulse Laser: 2
1 Hatchet: 7
6 Additional Double Heat Sinks: 6
GAME STATISTICS
Walking MP: 3 (4)
Running MP: 5 (6)
Jumping MP: 0
MASC MP: 0
Total Heat Sinks: 16 (32)
Notes: Equipped with Triple Strength Myomers
ARMOUR DISTRIBUTION
Head: 9
Centre Torso: 47/15
Side Torsos: 32/10
Arms: 34
Legs: 42
BVs
1,970
LOCATIONS
Rotary A/C-5, 3 tons R-A/C ammo (No Hand Actuator)- Left Arm
Hatchet, 1 ER Medium Laser- Right Arm
2 Doub1e Heat Sinks, 1 ER PPC- Each Side Torso (Left Torso also has CASE)
Medium Pulse Laser- Head
2 ER Medium Lasers- Centre Torso
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