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					Stinger The Knights of Chaos General
  
 
  Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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								 Posted: 22-Sep-2003 01:09    Post subject: Warlock WRLK-9D & WRLK-9-NAIS | 
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								BattleMech Technical Readout
 
 Type/Model:    Warlock WRLK-9D
 Tech:          Inner Sphere / 3025
 Config:        Biped BattleMech
 Rules:         Level 2, Standard design
 
 Mass:          95 tons
 Chassis:       Standard
 Power Plant:   285 Light Fusion
 Walking Speed: 32.4 km/h
 Maximum Speed: 54.0 km/h
 Jump Jets:     3 Standard Jump Jets
 Jump Capacity: 90 meters
 Armor Type:    Standard
 Armament:      
   2 Ultra AC/20s
   2 ER Medium Lasers
 Manufacturer:  (Unknown)
   Location:    (Unknown)
 Communications System:  (Unknown)
 Targeting & Tracking System:  (Unknown)
 
 ==Overview:==
 The Ferederated suns first attempt at a mech pair, the Warlock is intended for close range/ambush operations. With the Witch drawing the Opposing forces in close and using the combined might of the unit to crush opposing forces. 
 
 ==Capabilities:==
 The Warlock breaks no new ground in terms of Inner Sphere Battle Mech’s. Intended to fill the gap for ambush units, simulations in which the Warlock is used as intended the unit devastates opposing units. Equipped with enough ammunition for extended encounters the Paired Ultra 20's can make short work of any opposing mech’s fielded by the enemy. The Warlock is intended to be paired with the Witch and lure enemy heavy Lances to their own destruction. 
 
 ==Variants:==
 The design has been sold to NAIS Weapons LLC, its rumored that a even more powerful version of the Warlock. It has been dubbed Warlock II, and the secrets surrounding it are impeneratable
 
 --------------------------------------------------------
 Type/Model:    Warlock WRLK-9D
 Mass:          95 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  145 pts Standard              0      9.50
 Engine:        285 Light                    10     12.50
    Walking MP:   3
    Running MP:   5
    Jumping MP:   3
 Heat Sinks:     14 Double [28]               9      4.00
  (Heat Sink Loc: 1 LT, 2 RT)
 Gyro:                                        4      3.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA    R: Sh+UA             12       .00
 Armor Factor:  288 pts Standard              0     18.00
 
                           Internal    Armor
                           Structure   Value
    Head:                      3          9      
    Center Torso:             30         44      
    Center Torso (Rear):                 15      
    L/R Side Torso:           20      29/29      
    L/R Side Torso (Rear):            10/10      
    L/R Arm:                  16      32/32      
    L/R Leg:                  20      39/39      
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 Ultra AC/20            RA      8   30     16     21.00
   (Ammo Locations: 3 LT, 3 RT)
 1 Ultra AC/20            LA      8          10     15.00
 1 ER Medium Laser        CT      5           1      1.00
 1 ER Medium Laser        HD      5           1      1.00
 CASE Equipment:          LT     RT           2      1.00
 3 Standard Jump Jets:                        3      6.00
  (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
 --------------------------------------------------------
 TOTALS:                         42          73     95.00
 Crits & Tons Left:                           5       .00
 
 Calculated Factors:
 Total Cost:        17,244,825 C-Bills
 Battle Value:      1,877
 Cost per BV:       9,187.44
 Weapon Value:      1,629 / 1,629 (Ratio = .87 / .87)
 Damage Factors:    SRDmg = 39;  MRDmg = 9;  LRDmg = 0
 BattleForce2:      MP: 3J,  Armor/Structure: 7/5
                    Damage PB/M/L: 5/4/-,  Overheat: 2
                    Class: MA;  Point Value: 19
 
 
 
 
 
 BattleMech Technical Readout
                      Custom* Weapons
 
 Type/Model:    Warlock II WRLK-9-NAIS
 Tech:          Inner Sphere / 3025
 Config:        Biped BattleMech
 Rules:         Level 2, Standard design
 
 Mass:          95 tons
 Chassis:       Standard
 Power Plant:   285 Light Fusion
 Walking Speed: 32.4 km/h
 Maximum Speed: 54.0 km/h
 Jump Jets:     3 Standard Jump Jets
 Jump Capacity: 90 meters
 Armor Type:    Standard
 Armament:      
   2 Ultra AC/20 (NAIS)s*
   2 Streak SRM 6 (NAIS)s*
   2 ER Medium Lasers
 Manufacturer:  (Unknown)
   Location:    (Unknown)
 Communications System:  (Unknown)
 Targeting & Tracking System:  (Unknown)
 
 ==Overview:==
 The Ferederated suns first attempt at a mech pair, the Warlock is intended for close range/ambush operations. With the Witch drawing the Opposing forces in close and using the combined might of the unit to crush opposing forces. 
 
 ==Capabilities:==
 The Warlock breaks no new ground in terms of Inner Sphere Battle Mech's. Intended to fill the gap for ambush units, simulations in which the Warlock is used as intended the unit devastates opposing units. Equipped with enough ammunition for extended encounters the Pair Ultra 20's can make short work of any opposing mech's fielded by the enemy. The Warlock is intended to be paired with the Witch and lure enemy heavy Lances to their own destruction. 
 
 ==Variants:==
 The design has been sold to NAIS Weapons LLC, its rumored that a even more powerful version of the Warlock. It has been dubbed Warlock II, and the secrets surrounding it are impeneratable
 
 --------------------------------------------------------
 Type/Model:    Warlock II WRLK-9-NAIS
 Mass:          95 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  145 pts Standard              0      9.50
 Engine:        285 Light                    10     12.50
    Walking MP:   3
    Running MP:   5
    Jumping MP:   3
 Heat Sinks:     15 Double [30]              12      5.00
  (Heat Sink Loc: 2 LT, 2 RT)
 Gyro:                                        4      3.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA    R: Sh+UA             12       .00
 Armor Factor:  272 pts Standard              0     17.00
 
                           Internal    Armor
                           Structure   Value
    Head:                      3          9      
    Center Torso:             30         41      
    Center Torso (Rear):                 14      
    L/R Side Torso:           20      28/28      
    L/R Side Torso (Rear):              9/9      
    L/R Arm:                  16      30/30      
    L/R Leg:                  20      37/37      
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 Ultra AC/20 (NAIS)*    RA      7   20     12     16.00
   (Ammo Locations: 2 LA, 2 RA)
 1 Ultra AC/20 (NAIS)*    LA      7           8     12.00
 1 Streak SRM 6 (NAIS)*   RT      4   30      4      5.00
   (Ammo Locations: 1 LT, 1 RT)
 1 Streak SRM 6 (NAIS)*   LT      4           2      3.00
 1 ER Medium Laser        CT      5           1      1.00
 1 ER Medium Laser        HD      5           1      1.00
 CASE Equipment:          LT     RT           2      1.00
 3 Standard Jump Jets:                        3      6.00
  (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
 --------------------------------------------------------
 TOTALS:                         46          76     95.00
 Crits & Tons Left:                           2       .00
 
 Calculated Factors:
 Total Cost:        17,837,625 C-Bills
 Battle Value:      2,249
 Cost per BV:       7,931.36
 Weapon Value:      2,617 / 2,329 (Ratio = 1.16 / 1.04)
 Damage Factors:    SRDmg = 53;  MRDmg = 20;  LRDmg = 0
 BattleForce2:      MP: 3J,  Armor/Structure: 7/5
                    Damage PB/M/L: 7/5/-,  Overheat: 3
                    Class: MA;  Point Value: 22
 
 
 
  _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy".  Howard Wolowitz. BBT.
								
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					Nightward Clan Wolf Point Commander
  
 
  Joined: 19-Sep-2003 00:00 Posts: 39
 
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								 Posted: 22-Sep-2003 01:49    Post subject: RE: Warlock WRLK-9D & WRLK-9-NAIS | 
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								I would be tempted to remove the A/C-20s and replace them with R-A/C-5’s, perhaps even with a Targeting Computer. Imagine, aimed Point-Blank Shots from Hiding…
 
 R-A/C-5s offer (the potential, at least) for just 10 less damage at 10 points less heat, with even longer range…and even a Targeting Computer.
								
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					Stinger The Knights of Chaos General
  
 
  Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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								 Posted: 22-Sep-2003 13:31    Post subject: RE: Warlock WRLK-9D & WRLK-9-NAIS | 
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								Im still not really sold on the Rac's. I prefer the big nasy hit of the 20's and since I really see these as going to elite pilots the damage they do should be horrendous. That and the flat out fear factor of the 20's is always huge. Especially when you spring them on a opponent at close or even medium range.
  _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy".  Howard Wolowitz. BBT.
								
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