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The most important military vehicle in history...
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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
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PostPosted: 27-Jul-2003 01:49    Post subject: The most important military vehicle in history... Reply to topic Reply with quote

The Jeep.

I thought that these amazing little work horses deserved a tribute here, and while not the coolest they are the most important military vehicle ever made.

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Jeep 
Tech:          Any
Config:        Wheeled Vehicle
Rules:         Level 1/2/3, Standard design

Mass:          7 tons
Power Plant:   25 Vlar I.C.E.
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Varies
Armament:      Varies
Manufacturer:  Several
  Location:    (Unknown)
Communications System:  Varies
Targeting & Tracking System:  Varies

==Overview:==
In the history of warfair anything and everthing that moves has and can be 
modified to carry weapons and other payloads. The same applies to those most
basic of military units, fondly termed the JEEP.

==Capabilities:==
Mounting an impressive engine and four wheel drive the jeep is quick and 
capable. Usually reserved for military commanders as personel transports, some
have seen duity as troop transports, medical ambulences, ammunition movers,
haulers, and many other minor but vastly important jobs. Coming in many shapes
but always sharing the same basic features the jeep is the easiest military
unit for average citizens to identify by name.

==Battle History:==
Dating as far back as World War 2 on terra.

==Variants:==
Countless.

==Deployment==
Countless.

--------------------------------------------------------
Type/Model:    Jeep 
Mass:          7 tons

Equipment:                                 Items    Mass
Int. Struct.:  4 pts Standard                0      1.00
Engine:        25 I.C.E.                     0      1.00
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0       .50
Crew: 1 Members                              0       .00
Armor Factor:   16 pts Standard              0      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          4 
   Left / Right Sides:        1        4/4 
   Rear:                      1          4 

Cargo Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
Cargo Bay Capacity       Body                1      3.50
--------------------------------------------------------
TOTALS:                           0          1      7.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        25,789 C-Bills
Battle Value:      16
Cost per BV:       1,611.8
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0
                   Specials: tran3

Machine Gun Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
5 Machine Guns           Turret   0  100     6      3.00
--------------------------------------------------------
TOTALS:                           0          6      7.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        54,769 C-Bills
Battle Value:      55
Cost per BV:       995.8
Weapon Value:      5 / 5 (Ratio = .09 / .09)
Damage Factors:    SRDmg = 3;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1

Flamer Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Flamer (Vehicle)s      Turret   0   40     3      3.00
--------------------------------------------------------
TOTALS:                           0          3      7.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        45,971 C-Bills
Battle Value:      35
Cost per BV:       1,313.46
Weapon Value:      3 / 3 (Ratio = .09 / .09)
Damage Factors:    SRDmg = 1;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0

SRM Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 SRM 4                  Turret   0   25     2      3.00
--------------------------------------------------------
TOTALS:                           0          2      7.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        118,421 C-Bills
Battle Value:      83
Cost per BV:       1,426.76
Weapon Value:      11 / 11 (Ratio = .13 / .13)
Damage Factors:    SRDmg = 4;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 1

LRM Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 5                  Turret   0   24     2      3.00
--------------------------------------------------------
TOTALS:                           0          2      7.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        90,476 C-Bills
Battle Value:      93
Cost per BV:       972.86
Weapon Value:      11 / 11 (Ratio = .12 / .12)
Damage Factors:    SRDmg = 2;  MRDmg = 2;  LRDmg = 1
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: if

Infantry Fighting Vehicle Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 SRM 2                  Turret   0   50     2      2.00
1 Machine Gun            Turret   0  100     2      1.00
--------------------------------------------------------
TOTALS:                           0          4      7.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        72,364 C-Bills
Battle Value:      61
Cost per BV:       1,186.29
Weapon Value:      5 / 5 (Ratio = .08 / .08)
Damage Factors:    SRDmg = 3;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1

Rocket Support Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
6 Rocket Launcher 10s    Turret   0          6      3.00
--------------------------------------------------------
TOTALS:                           0          6      7.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        121,526 C-Bills
Battle Value:      179
Cost per BV:       678.92
Weapon Value:      32 / 32 (Ratio = .18 / .18)
Damage Factors:    SRDmg = 46;  MRDmg = 27;  LRDmg = 10
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2

Scout Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Beagle Active Probe    Body     0          1      1.50
1 Guardian ECM           Body     0          1      1.50
Cargo Bay Capacity       Body                1       .50
--------------------------------------------------------
TOTALS:                           0          3      7.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        439,789 C-Bills
Battle Value:      87
Cost per BV:       5,055.04
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tran0, ecm, prb

Spotter Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 TAG                    Turret   0          1      1.00
1 SRM 2                  Turret   0   50     2      2.00
--------------------------------------------------------
TOTALS:                           0          3      7.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        118,421 C-Bills
Battle Value:      53
Cost per BV:       2,234.36
Weapon Value:      4 / 4 (Ratio = .08 / .08)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tag

Command Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Basic Mobile HQ        Rear                1      3.00
Cargo Bay Capacity       Body                1       .50
--------------------------------------------------------
TOTALS:                           0          2      7.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        56,839 C-Bills
Battle Value:      16
Cost per BV:       3,552.42
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0
                   Specials: tran0, hq

Engineering: Bridge Layer Version [Amphibious]
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Medium Bridgelayer     Front               1      2.00
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1       .50
--------------------------------------------------------
TOTALS:                           0          4      7.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        188,284 C-Bills
Battle Value:      29
Cost per BV:       6,492.54
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0
                   Specials: tran0

Engineering: Mine Sweeper Version
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Minesweeper            Front               1      3.00
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1       .50
--------------------------------------------------------
TOTALS:                           0          3      7.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        108,589 C-Bills
Battle Value:      44
Cost per BV:       2,467.93
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0
                   Specials: tran0

Engineering: Bulldozer Version [Amphibious]
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Bulldozer              Front               1      2.00
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1       .50
--------------------------------------------------------
TOTALS:                           0          4      7.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        136,534 C-Bills
Battle Value:      29
Cost per BV:       4,708.06
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 0
                   Specials: tran0, eng



Most are legal for game play with a few of the esentic ones being level 3.

If playing with level 3 rules all are considered to have a trailor hitch on the rear.

The ones listed as having a turret use an unarmored turret assembly in these versions.

Those listed as Amphibious carry a 1 ton modification for amphibious opperation.

Thats all the Versions, i didn't use variants because each of these vehicles probibly has a unique shape to suit its job. thats because JEEP is such a broad term.

My favorite are the Bridge Layer and Rocket Support Versions. they just seem cool.

_________________
one must work hard to cultivated the mind and body. and one must always cultivate the mind.
vagabond- the one armed mechwarrior

[ This Message was edited by: Vagabond on 2003-07-27 01:50 ]

[ This Message was edited by: Vagabond on 2003-07-28 06:58 ]
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 28-Jul-2003 07:15    Post subject: RE: The most important military vehicle in history... Reply to topic Reply with quote

A Buldozing Jeep????? Must be one hell of a Jeep....



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5741
Location: United States
PostPosted: 14-Sep-2003 16:45    Post subject: RE: The most important military vehicle in history... Reply to topic Reply with quote

bump for kraken

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Kraken
Federated Suns
Marshal
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PostPosted: 14-Sep-2003 18:07    Post subject: RE: The most important military vehicle in history... Reply to topic Reply with quote

While good in concept, the fact that they still have to be so heavy due to gaps in the rules bugs me.

And to be honest, I have yet to see a version that had used multiple weapons types (MG and SRM for instance) or that was used as a bulldozer. Otherwise I like them.

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