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ZMB-1 Zombie
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Kraken
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Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 29-Jun-2003 09:57    Post subject: ZMB-1 Zombie Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Zombie ZMB-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 PPC
2 SRM 4s
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

---------------------------------------------------------------------------
==Overview:==
Survivability seems to have been the watchword if the schematics are correc
Unfortunately, there is no evidence that this machine was ever built even a
prototype so nothing is known. There is CASE in both torsos, and each missi
launcher has a full ton of ammo providing for just over four full minutes o
firing. There is no XL engine, even though it would have meant more tonnage
for weapons. The medium laser is even head-mounted, meaning that so long as
the center torso and head survive the unit can still fight. Of additional n
is that almost the entire head can detatch rather than just the cockpit; it
appears to predate any other known instance of a full-head ejection system
may have been the inspiration.

==Capabilities:==
For those who make rules using fluff text:

Of the maximum nine points of armor on the head, five remain attatched to t
ejection assembly. The laser was designed to de-tatch so as not to encumber
the rest of the head, and in the process the head sheds the other four poin


The interior of the cockpit is almost as roomy as the interior of the Shado
Hawk, bringing with it the same bonuses.

In addition to pilot survivability, the mech is resoundingly resiliant. If
prototype could be found, it takes only 75% of the time to fix any damage a
it would a similar unit. In addition, the design will accept similar
replacement components, cutting down parts arrival times by 50%. Only the
famous Crab is easier to work on.


--------------------------------------------------------
Type/Model: Zombie ZMB-1
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 4 LA, 1 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Standard 0 12.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 SRM 4 RT 3 50 3 4.00
(Ammo Locations: 1 LT, 1 RT)
1 SRM 4 LT 3 1 2.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 19 60 55.00
Crits & Tons Left: 18 .00

Calculated Factors:
Total Cost: 5,432,956 C-Bills
Battle Value: 1,317
Cost per BV: 4,125.25
Weapon Value: 1,125 / 1,125 (Ratio = .85 / .85)
Damage Factors: SRDmg = 19; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 13



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