|
|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
|
Posted: 29-Aug-2003 15:07 Post subject: FLS-7U Flashman |
|
|
BattleMech Technical Readout
Type/Model: Flashman FLS-7U
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 75 tons
Chassis: FLS/HV-1 Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kemplar 5000 Standard
Armament:
2 ER Large Lasers
5 Medium Lasers
1 Flamer
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Faust/Calliope FM-4
Targeting & Tracking System: TharHes Ares-7
------------------------------------------------------------------------------
Type/Model: Flashman FLS-7U
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 22 Double [44] 30 12.00
(Heat Sink Loc: 2 LA, 2 RA, 3 LT, 3 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 231 pts Standard 0 14.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 12
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 Medium Laser RA 3 1 1.00
1 ER Large Laser LA 12 2 5.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT(R) 3 1 1.00
1 Flamer HD 3 1 1.00
--------------------------------------------------------
TOTALS: 42 69 75.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 6,894,125 C-Bills
Battle Value: 1,453
Cost per BV: 4,744.75
Weapon Value: 2,661 / 2,661 (Ratio = 1.83 / 1.83)
Damage Factors: SRDmg = 34; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MH; Point Value: 15
Out of curiosity, I took the 3025 Flashman and, using only minimal L2 tech, tried to get it as close to the 2750 version as possible. In the process, I decided that upgrading the heat sinks and large lasers would be enough. Surprisingly, HMPro says that this version has a higher BV than the 2750 version.
For this one, I added a full ton of armor, maxing everything out. In addition, I gave it enough double heat sinks to match exactly its maximum heat- it can run and alpha strike and not gain a point of heat. But there isn't a single heat sink to spare. Even with the added armor, the pilot must still be careful of critical hits; odds are that any critical to the arms or side torsos will result in a heat sink getting hit.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
|
|
Back to top |
|
chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
|
Posted: 29-Aug-2003 15:12 Post subject: RE: FLS-7U Flashman |
|
|
The BV is higher because you left off the AMS--exploding ammo lowers BV slightly I believe.
All in all....B+
_________________ www.210sportsblog.com
|
|
Back to top |
|
deathshadow Draconis Combine Gunjin
Joined: 28-Jul-2003 00:00 Posts: 41
|
Posted: 29-Aug-2003 16:07 Post subject: RE: FLS-7U Flashman |
|
|
Wow, it's your lucky day... DS is not only here, but in rip peoples designs to shreds mode...
HEY EVERYBODY!!! LOOK, IT's ANOTHER ALPHA BABY!!!
Nothing like packing in more sinks that you would use in 90% of the turns.
The medium laser version of the Flashman was always one of the designs that made me ask 'Why'... That flamer would be so rarely fired that two of those sinks are effectively unnecessary, and god forbid that the rest of the time you should build any heat.
First thing I'd do out of the gate is give it the third large laser back, and mount just enough sinks to fire all three at a full run (19 DHS), or maybe only 18 (tough call). This frees up the room for FF, only losing half a ton of armor.
With that third ERLL your chances of actually hitting the enemy goes up, meaning higher damage overall. You want to fire the small stuff just cycle out one ERLL. For just the pair of ERLL's and the five ML's you'd only build 3 heat at a full run (oh my god the heat)
I hate alpha babies. God forbid you should have to think about your heat use.
[ This Message was edited by: deathshadow on 2003-08-29 16:08 ] _________________ Happyness is just a word to me
and it might have meant a thing or two
if I'd have known the difference.
|
|
Back to top |
|
Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
|
Posted: 29-Aug-2003 21:16 Post subject: RE: FLS-7U Flashman |
|
|
Not bad, but didn't the original Flashman move 5/8 and have 3 large lasers?
I do like how its heat efficient, but not being a fan of ERLL's or flamers I think you're paying too much for that ability.
_________________ Gangrene
|
|
Back to top |
|
Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
|
Posted: 29-Aug-2003 22:42 Post subject: RE: FLS-7U Flashman |
|
|
The original made use of an XL Engine to get to 5/8. And it had unprotected AMS ammo.
When I decided to do this I also wanted to see what I could do without resorting to an XL engine.
Personally, given the nature of the load-out, I can see this mech being used in just about every environment there is- underwater, urban, open field, etc. The flamer's good in urban, and the rest is good elsewhere. I guess tho that I could say the flamer can be traded for another medium. It's the same tonnage and heat so there's no real problem.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|
|