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Hunter HTR-1
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 05-Jun-2003 02:39    Post subject: Hunter HTR-1 Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Hunter HTR-1
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 70 tons
Chassis: Standard
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 108.0 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Stealth
Armament:
4 ER Medium Lasers
1 Bloodhound Probe
2 ER Large Lasers
1 Guardian ECM
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

==Overview:==
Designed as a scout hunter, the Hunter has proven very effective in combat simulations. Designed with some of the latest technology the Hunter can be deployed deep behing enemy lines for raiding purposes and or scout lance hunting.

==Capabilities:==
Built with the intent of taking out lances of light mechs the Hunter has been equipped to hit at range find hidden enemies and avoid being hit. Using the New Stealth armor and the Bloodhound active probe, the Hunter can avoid detection till it has found its prey and then choose to strike at distance or close in to bring its full arsenal to bear. Mounting 2 Er Lg lasers and 4 Er Medium lasers the Hunter packs a decent punch, (the designs opponets have used the lack of heavy weapons as a argument to have the project scrapped) . Mounting a new Variable Range Targeting system it has the best of both worlds being able to target at long range but also being able to switch to get the same benefits as a standard targeting computer. To help the Hunter take down its prey the Hunter mounts a 350 Manga XL engine and MASC. Being able to acheive short bursts up to 108 km/h and jump up to 150 meters the Hunter can choose to close to combat range or disengage quickely when the battle turns.

==Battle History:==
Currentely still in the prototype stage, the only battles have been simulated.

==Variants:==
No variants are considered at this time.

==Deployment==
Planned to be used by special forces and elite mech units the Hunter's deployment will be kept quiet.

--------------------------------------------------------
Type/Model: Hunter HTR-1
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 350 XL 12 15.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Coolant Pods: 2 2 2.00
(Coolant Pod Loc: 2 LT)
Gyro: 4 4.00
Cockpit, Life Supt.: 5 3.00
MASC: 4 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 192 pts Stealth 12 12.00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 28
Center Torso (Rear): 9
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 11 19/19
L/R Leg: 15 27/27

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 Bloodhound Probe RA 0 3 2.00
1 ER Medium Laser LA 5 1 1.00
1 ER Large Laser RT 12 2 5.00
1 Guardian ECM RT 0 2 1.50
1 ER Medium Laser RT 5 1 1.00
1 ER Large Laser LT 12 2 5.00
1 ER Medium Laser LT 5 1 1.00
1 Variable Range System HD 1 .50
Stealth Armor Heat 10
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 54 74 70.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 21,866,306 C-Bills
Battle Value: 1,633
Cost per BV: 13,390.27
Weapon Value: 1,142 / 1,142 (Ratio = .70 / .70)
Damage Factors: SRDmg = 16; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 2/2/1, Overheat: 3
Class: MH; Point Value: 16
Specials: ecm, prb


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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