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GLN-1 Gremlin
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2755
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PostPosted: 23-Sep-2003 19:54    Post subject: GLN-1 Gremlin Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Gremlin GLN-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Standard
Power Plant: 180 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
1 ER Medium Laser
1 TAG
1 Guardian ECM
1 LRM 5
1 Beagle Active Probe
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
As good as the aging Hussar is at its role. the unit still has its flaws.
While the ER Large Laser provides excellent firepower for its size, and the
unit has speed far exceeding most ground units, the fact is that the unit
still has weak armor. In addition, the Hussars in service are all aging.

With this in mind, Comstar made the decision to consider phasing out their
Hussar fleet with a more modern recon unit in the same weight category.

The Gremlin is the result of this process. Although not quite as fast as the
Hussar, it offers a far better electronics package and more overall armor and
firepower.

Rather than relying on a single weapons system that could be easily knocked
out, the Gremlin now has a variety of firepower to choose from- an LRM
launcher for long range combat, or an ER Medium and ER Small for short and
intermediate ranged fighting. In addition, taking a cue from the Black Knight
the electronics were set up so that they could 'ride' the weapon's energy
beam- BAP with the ER Small, TAG with the ER Medium.

Although the unit has an XL, steps were taken to ensure the unit's
survivability. CASE protects the LRM ammo, and the unit is at almost maximum
armor.

==Capabilities:==
Fluff game rules:

The mech can target a unit with the TAG and fire on it in the same round
provided that only the ER Medium is fired. This is due to the bundling. In
addition, every time the ER Small is fired, the BAP's effective radius in the
firing arc increases by one hex for the duration of the same turn and the next
turn.

--------------------------------------------------------
Type/Model: Gremlin GLN-1
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 180 XL Fusion 12 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 104 pts Standard 0 6.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 14
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 TAG RA 0 1 1.00
1 Guardian ECM RT 0 2 1.50
1 LRM 5 LT 2 24 2 3.00
(Ammo Locations: 1 LT)
1 Beagle Active Probe CT 0 2 1.50
1 ER Small Laser HD 2 1 .50
CASE Equipment: LT 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 9 62 30.00
Crits & Tons Left: 16 .00

Calculated Factors:
Total Cost: 4,483,765 C-Bills
Battle Value: 734
Cost per BV: 6,108.67
Weapon Value: 311 / 311 (Ratio = .42 / .42)
Damage Factors: SRDmg = 7; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 6J, Armor/Structure: 3/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 7
Specials: ecm, tag, prb



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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 01-Jan-2007 20:06    Post subject: RE: GLN-1 Gremlin Reply to topic Reply with quote

With the LRM5 and the TAG, the semi-guided LRM ammo is a good choice for this one.

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 02-Jan-2007 13:55    Post subject: RE: GLN-1 Gremlin Reply to topic Reply with quote

In a lance I would rather stay away with all of these and in if the 'Mech is alone than it can either shoot or TAG, not both, or this was changed in TW?

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