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Mechwarrior Fire for Effect
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Jade_Dragon
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PostPosted: 27-Feb-2003 18:25    Post subject: Mechwarrior Fire for Effect Reply to topic Reply with quote

Hopefully I don't get flamed big time for this, but Wizkids just released the 2nd set in their Mechwarrior Clickytech series, called Fire for Effect.

This expansion introduces artillery units and transports.

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The JadeDragon
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[ This Message was edited by: Jade_Dragon on 2003-02-28 09:26 ]
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Sir Henry
Team Bansai
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PostPosted: 28-Feb-2003 08:09    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

Click...Click... Cccllliicccckkkkkk ...INCOMING!!!!!


Nah, it just doesn't have the same effect...



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Vagabond
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PostPosted: 28-Feb-2003 16:58    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

lol

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Jade_Dragon
8th Sword of Light
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PostPosted: 03-Mar-2003 10:10    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

I dunno...scribble, scratch....one turn...two turns...three....four....INCOMING...thunk of dice scribble, scratch...

Sounds about the same to me in realism without the wait

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Gangrene
Federated Suns
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PostPosted: 03-Mar-2003 17:59    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

What is the range on the artillery units? 12 inches?

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Raven!
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PostPosted: 03-Mar-2003 18:15    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

WOW! THAT LONG?!

Raven, being sarcastic!
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Jade_Dragon
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PostPosted: 03-Mar-2003 18:17    Post subject: RE: Mechwarrior Fire for Effect Reply to topic Reply with quote

Some of them run upwards of 40 inches, or basically the entire scope of a normal MW battlefield.

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