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AAM-1
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5741
Location: United States
PostPosted: 23-Feb-2003 04:08    Post subject: AAM-1 Reply to topic Reply with quote

               BattleMech Technical Readout


Type/Model: AAM-1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 90 tons
Chassis: Endo Steel
Power Plant: 270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 Rotary AC/2s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: AAM-1
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4.50
(Endo Steel Loc: 8 RT, 2 CT, 2 LL, 2 RL)
Engine: 270 6 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 256 pts Standard 0 16.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 43
Center Torso (Rear): 8
L/R Side Torso: 19 30/30
L/R Side Torso (Rear): 8/8
L/R Arm: 15 30/30
L/R Leg: 19 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Rotary AC/2s RA 2 360 14 24.00
(Ammo Locations: 4 LA, 4 RA)
2 Rotary AC/2s LA 2 6 16.00
1 Targeting Computer LT 8 8.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 24 71 90.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 8,510,100 C-Bills
Battle Value: 1,542
Cost per BV: 5,518.87
Weapon Value: 1,438 / 1,438 (Ratio = .93 / .93)
Damage Factors: SRDmg = 26; MRDmg = 20; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 6/7
Damage PB/M/L: 5/3/3, Overheat: 0
Class: MA; Point Value: 15



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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 23-Feb-2003 14:40    Post subject: RE: AAM-1 Reply to topic Reply with quote

HELP! The Sandblaster killed my mech! Death from a thousand papercuts! Argh!




Seriously, this is so evil it isn`t funny anymore. I`d like to use one of these...

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5741
Location: United States
PostPosted: 23-Feb-2003 19:36    Post subject: RE: AAM-1 Reply to topic Reply with quote

primary duty, Anti-Aerospace

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Ares
Clan Jade Falcon
Star Colonel
Star Colonel


Joined: 20-Feb-2002 00:00
Posts: 737

PostPosted: 23-Feb-2003 19:54    Post subject: RE: AAM-1 Reply to topic Reply with quote

Cruel....cruel...death by aggressive acupuncture

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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 23-Feb-2003 21:44    Post subject: RE: AAM-1 Reply to topic Reply with quote

lol Rotary cannons and ammo. Reminds me of a line in Ring of Red:

"Don't aim, just spray and pray! Iniate rapid fire!"

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"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Dead-Fish
Free Worlds League
Master Sergeant
Master Sergeant


Joined: 05-Feb-2002 00:00
Posts: 163
Location: United States
PostPosted: 23-Feb-2003 21:50    Post subject: RE: AAM-1 Reply to topic Reply with quote

Quote:

On 2003-02-23 19:36, Vagabond wrote:
primary duty, Anti-Aerospace




looks like it could do a good job in crit seeking or chewing up lights as well

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5741
Location: United States
PostPosted: 24-Feb-2003 00:04    Post subject: RE: AAM-1 Reply to topic Reply with quote

ya, pretty much.... with 15 rounds of full auto fire on each cannon.

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