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Arion
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 24-Jan-2003 14:15    Post subject: Arion Reply to topic Reply with quote

Code:
Type/Model:    Arion 

Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Crom 3000 Endo Steel
Power Plant: 180 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Diamond Weave Standard
Armament:
1 Ripper Series A1 ER PPC
1 BlazeFire Sweetshot ER Large Laser
1 Exostar Small Pulse Laser
1 Wolverines SRM 2
Manufacturer: Golan Arms
Location: Gurion
Communications System: Barret 4000
Targeting & Tracking System: Cyclops Multi-Tasker 10

------------------------------------------------------------------------------
==Overview:==
Wanting to build an exceptionally versatile light mech, the Golan Arms
company began to study all the gun camera footage of mech combat the featured
light mechs engaging both light and medium mechs. The end results of the 4
year study was a set of guidlines that became the new mech Golan Arms soon
offered to the Co-Alliance as a replacement for the aging mechs currently in
use. The Arion carries a mix of weapons that gives it striking power at all
ranges while avoiding the problems associated with reliance on a single
weapons system. Reasonably fast and well armored for its class, this design
can hold its own against most Karagin light and medium mechs and does very
well against anything currently in the armies of the Zokar and Vondor
militaries.

==Capabilities:==
The primary loadout of the Arion combines three of the most advanced
weapons currently in use by the Co-Alliance. Its main firepower comes from
the extended range PPC in its right arm and the extended-range large laser in
its left. A small pulse laser and SRM 2 are there to add to the mech's punch
at close range. While the Arion can run very hot if the pilot foolishly
choses to open up with all of his weapons at the close range, the mech is made
for the pilot to be aggressive but thought full in his weapon choices.

A two to one punch is the key to using this mech to it's utmost.

==Deployment==
One of the many new light 'Mech being fielded by the Co-Alliance along the
Karagin boarder the Arion has become a familiar site on the eveing news vids
across all member states of the Co-Alliance.

--------------------------------------------------------
Type/Model: Arion
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 180 XL Fusion 12 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 80 pts Standard 0 5.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 10
Center Torso (Rear): 5
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 5 8/8
L/R Leg: 7 8/8

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 ER Large Laser LA 12 2 5.00
1 Small Pulse Laser LA 2 1 1.00
1 SRM 2 LA 2 50 2 2.00
(Ammo Locations: 1 LA)
--------------------------------------------------------
TOTALS: 31 66 30.00
Crits & Tons Left: 12 .00

Calculated Factors:
Total Cost: 4,097,470 C-Bills
Battle Value: 702
Cost per BV: 5,836.85
Weapon Value: 481 / 481 (Ratio = .69 / .69)
Damage Factors: SRDmg = 14; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 6, Armor/Structure: 2/1
Damage PB/M/L: 2/1/1, Overheat: 1
Class: ML; Point Value: 7



_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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