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Methuselah (Drop Toad) 2
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 23-Oct-2026 00:37    Post subject: Methuselah (Drop Toad) 2 Reply to topic Reply with quote

TRO: Methuselah (Drop Toad) 2
BattleMech Technical Readout

Name/Model:         Methuselah (Drop Toad) 2
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3091
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,816,040 C-Bills
Battle Value:       2,749

Chassis:              SF-EC8-DT Endo-Composite
Power Plant:          General Systems 240 XL
Walking Speed:        32.4 kph  
Maximum Speed:        43.2 kph  
Jump Jets:            Northrup Starlifters M50-I Improved
    Jump Capacity:    150 meters
Armor:                Forging H-Delta Hardened with CASE II
Armament:             
    1 Type XX "Great Bow" LRM 20
    2 Series 2Ph ER Medium Pulse Lasers
    1 Series 14a Medium Pulse Laser
    2 Series X-a Improved Heavy Medium Lasers
    1 "Goalkeeper" CIWS Anti-Missile System
    2 Small Pulse Lasers
    2 Series 2c ER Micro Lasers
Manufacturer:         Manufacturing Plant SFF-IT1, Manufacturing Plant SFF-NG2
    Primary Factory:  Itabaiana (MPSFFIT), Ingersoll (MPSFFNG)
Communications:       CSF Series 21.7 Integrated
Targeting & Tracking: Dtrac Suite 6

================================================================================================
Overview:
    Designed for durability foremost, the Drop Toad (nicknamed the "Methuselah" due to how long
    it can live) is designed to be dropped in and soak up damage while deaing a good amount
    back. This is intended to take the heat off "squishier" allies that dropped with it. Its
    lack of mobility on the ground due to its heavier armor is also compensated for by a
    surprising leap, which can also be used to perform Death from Above attacks on unsuspecting
    lighter targets.
    
    The high price tag it demands has earned the merchant Clan a pretty penny from Inner Sphere
    forces that desire it.

Capabilities:
    DESIGN QUIRKS: Battlefists (LA/RA), Distracting, Reinforced Legs, Protected Actuators, Poor
    Performance

================================================================================================
Equipment                                                              Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 3                                               
    Running MP:                                 4                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  240                    30.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             35       
    Center Torso (rear):                               8       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical      Mass     
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          2.00     
CASE II                                                   RT                1          0.50     
Improved Jump Jet                                         RT                2          2.00     
LRM 20                                                    RT                4          5.00     
LRM 20 (Ammo 12)                                          RT                2          2.00     
Medium Pulse Laser                                      RT (R)              1          2.00     
Anti-Missile System                                       LT                1          0.50     
Anti-Missile System (Ammo 24)                             LT                1          1.00     
CASE II                                                   LT                1          0.50     
Coolant Pod                                               LT                1          1.00     
2 Improved Heavy Medium Lasers                            LT                4          2.00     
Improved Jump Jet                                         LT                2          2.00     
ER Medium Pulse Laser                                     RA                2          2.00     
ER Micro Laser                                            RA                1          0.25     
Small Pulse Laser                                         RA                1          1.00     
ER Medium Pulse Laser                                     LA                2          2.00     
ER Micro Laser                                            LA                1          0.25     
Small Pulse Laser                                         LA                1          1.00     
Improved Jump Jet                                         RL                2          2.00     
Improved Jump Jet                                         LL                2          2.00     

================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"/10"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 16,  Structure (S): 4
Specials: AMS, CASEII, CR, IF1, JMPS2, REAR1/1/-		


[Last edited by Kirbanzo on 23-Oct-2026 00:39; edited 1 time in total]
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