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Salamander "Trip's Troopers" PPR-5STT
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Baitball
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PostPosted: 12-Oct-2026 10:01    Post subject: Salamander "Trip's Troopers" PPR-5STT Reply to topic Reply with quote

TRO: Salamander "Trip's Troopers" PPR-5STT
BattleMech Technical Readout

Name/Model:         Salamander "Trip's Troopers" PPR-5STT
Designer:           Baitball
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,030,720 C-Bills
Battle Value:       1,942

Chassis:              Chariot Type IV Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Glasgow Limited with CASE
Armament:             
    1 Doombud LRM 20
    1 LRM 20
    2 Medium Pulse Lasers
    4 Rocket Launcher 10s
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       TharHes Calliope Hm10
Targeting & Tracking: TharHes Ares -7

================================================================================================
Overview:
    "Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
    Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
    appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
    machine a strange, bulging appearance.

Capabilities:
    The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
    achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
    however, movement is actually a secondary concern.
    
    The radical design of the torso houses two of the three LRM-20 racks that promise to wreak
    utter devastation upon an enemy. Each launcher has three tons of ammunition for a total of
    18 volleys.

Deployment:
    Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
    The remaining 'Mechs in the initial order will be finished within six months. The production
    of the oddly shaped machine is somewhat slower that normal, primarily because of the unusual
    arm infrastructure.
    
    The nine produced so far have been assigned predominantly in areas near the Jade Falcon
    Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
    case of future hostilities in these areas.
    
    
    
    Variants
    
    
    
    Needless to say, several variants to this radical 'Mech design have been suggested. The most
    obvious would substitute the left-arm LRM with an SRM rack for close-in fire support. The
    additional tonnage could be dedicated to heat sinks and additional ammunition for the
    remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
    the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
    installing a large pulse laser at the additional cost of the medium lasers. No variants are
    in the field at this time.

================================================================================================
Equipment                                                              Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  239                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             42       
    Center Torso (rear):                               8       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical      Mass     
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                     CT                2          4.00     
CASE                                                      RT                1          0.50     
LRM 20                                                    RT                5         10.00     
LRM 20 (Ammo 18)                                          RT                3          3.00     
Rocket Launcher 10                                        RT                1          0.50     
CASE                                                      LT                1          0.50     
LRM 20                                                    LT                5         10.00     
LRM 20 (Ammo 18)                                          LT                3          3.00     
Rocket Launcher 10                                        LT                1          0.50     
2 Rocket Launcher 10s                                     LA                2          1.00     
2 Jump Jets                                               RL                2          2.00     
2 Jump Jets                                               LL                2          2.00     

================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, IF2, LRM1/2/2		

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