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Kirbanzo ComStar Major General

Joined: 17-Apr-2025 16:17 Posts: 2177 Location: United States
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Posted: 28-Aug-2026 19:48 Post subject: Seeker SK3-R |
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| TRO: Seeker SK3-R | Combat Vehicle Technical Readout
Name/Model: Seeker SK3-R
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Scout
Configuration: Combat Vehicle
Era/Year: Dark Age / 3101
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 658,979 C-Bills
Battle Value: 336
Movement Type: Wheeled
Power Plant: Mitsubishi Motors 190 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Mitsubishi Heavy Industries with CASE
Armament:
1 Mitsubishi Soulbind Improved Narc Launcher
Manufacturer: Mitsubishi
Primary Factory: Benjamin, Terra
Communications: Mitsubishi Electric HiLink 4.6
Targeting & Tracking: Dynatec 990
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 190 Internal Combustion 15.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 13
Rear: 10
Turret: 12
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Improved Narc Launcher Turret 5.00
TAG Turret 1.00
CASE Body 0.50
Improved Narc Launcher (Ammo 12) [Homing] Body 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: CASE, EE, INARC, SRCH, TAG, TUR(INARC, TAG)
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