BattleMech Technical Readout
Name/Model: Tiegong TNG-18C
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3148
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,187,000 C-Bills
Battle Value: 2,159
Chassis: Earthwerk TNG Endo-Composite
Power Plant: Pitban 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Pitban LFT-150
Jump Capacity: 60 meters
Armor: Hellespont Industries Series 13 with CASE II
Armament:
1 Ceres Arms Pummeler Hyper-Assault Gauss 20 (C)
1 Tiegart Ramp-Up Snub-Nose PPC
2 Ceres Arms Model X Medium X-Pulse Lasers
2 Ceres Tiger-3 ATM 3s (C)
2 Sian Clan Stalking Cougar Streak SRM 2s (C)
2 Magna Mk. IV-C ER Small Lasers (C)
1 Imperator "Green Card" Light AC/2
Manufacturer: Earthwerks Limited
Primary Factory: Tikonov
Communications: CeresCom Model 8
Targeting & Tracking: Ceres Maladev 6
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Overview:
Designed to be a modern juggernaut commander for the CCAF, the Tiegong (lit. "Iron Palace")
incorporates both Inner Sphere and Clan technology to create a 'Mech lethal at all ranges
but especially up close. Its massive size can be a detriment, but serves to intimidate the
foes of House Liao.
(Source">x.com/goliiiii2/status/2075608529755644231?s=46&t=TtPODqRiQpAdsGm_u-w_1A">Source)
Capabilities:
The primary weapon of the Tiegong is a Clantech Hyper-Assault Gauss 20 with rotary barrels
that serve to minimize heat buildup as much as possible, meant to ensure the hot-running
'Mech doesn't build up waste heat too quickly. This is supplemented by a Snub-Nose PPC at
closer ranges. Supporting weapons include a Light AC/2 for taking potshots, two Clantech ATM
3 launchers for variable fire support, two Medium X-Pulse Lasers, two Clantech Streak SRM 2
launchers, and two Clantech ER Small Lasers. In the event of needing to enter true CQC, a
Retractable Blade shaped like a claw can be extended over the left hand.
The Tiegong also has limited jump capability, both for clearing obstacles and drop
insertion, as well as a Small Cockpit with better life support than its peers and a built-in
command modle for coordinating other 'Mechs. The latter takes up significant space, which
combined with the armored cowl can cause issues when ejecting.
DESIGN QUIRKS: Command BattleMech, Cowl, Distracting, Improved Communications, Improved
Cooling Jacket (HAG-20), Improved Life Support, Difficult Ejection, Oversized, Non-Standard
Parts
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Equipment Mass
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Internal Structure: Endo-Composite (C) 7.50
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks (Double): 15 [30] (C) 5.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 30
Center Torso (rear): 7
R/L Torso: 21 30
R/L Torso (rear): 7
R/L Arm: 17 30
R/L Leg: 21 30
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Weapons and Ammo Location Critical Tonnage
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CASE II (C) CT 1 0.50
Streak SRM 2 (Ammo 50) (C) CT 1 1.00
CASE II (C) RT 1 0.50
ER Small Laser (C) RT 1 0.50
Hyper-Assault Gauss 20 (Ammo 18) (C) RT 3 3.00
Jump Jet RT 1 2.00
Light AC/2 RT 1 4.00
Light AC/2 (Ammo 45) RT 1 1.00
Medium X-Pulse Laser RT 1 2.00
Streak SRM 2 (C) RT 1 1.00
ATM 3 (Ammo 20) (C) LT 1 1.00
ATM 3 (Ammo 20) [ER] (C) LT 1 1.00
ATM 3 (Ammo 20) [HE] (C) LT 1 1.00
CASE II (C) LT 1 0.50
ER Small Laser (C) LT 1 0.50
Jump Jet LT 1 2.00
Medium X-Pulse Laser LT 1 2.00
Snub-Nose PPC LT 2 6.00
Streak SRM 2 (C) LT 1 1.00
Hyper-Assault Gauss 20 (C) RA 6 10.00
Retractable Blade LA 6 5.50
ATM 3 (C) RL 2 1.50
ATM 3 (C) LL 2 1.50
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Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 6"/4"j
Damage: (S) 6 / (M) 5 / (L) 2, OV: 1
Armor (A): 8, Structure (S): 8
Specials: CASEII, FLK1/1/1, JMPW1, MEL, SAW
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