BattleMech Technical Readout
Name/Model: Sol Invictus HEL-7SL-ITS
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: ilClan / 3157
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,257,600 C-Bills
Battle Value: 1,667
Chassis: Overlord Mk. 3 Endo Steel
Power Plant: Vlar Immortus 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Swingline X-1200
Jump Capacity: 150 meters
Armor: StarSlab/11.5 Type HVA with CASE
Armament:
1 Magna Hellfire Heavy PPC
2 Diverse Optics Sunfire ER Medium Lasers
2 Holly MML 5s
Manufacturer: Alphard Trading Corporation
Primary Factory: Pompey
Communications: O/P AIR 900 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark XII
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Overview:
Long desiring a heavy BattleMech of their own construction, the engineers of the Marian
Hegemony had long been exploring various designs and technologies. However, it was not until
a few years into the IlClan era that things began to work themselves out; as the new Caesar
had entered talks with the Capellan Confederation, both to end predation of their worlds by
the Magistry of Canopus, and as a way to have the Hegemony once again open a new front
against the Free Worlds League.
As part of these negotiations, the Confederation provided technical schematics for the
Helios heavy BattleMech, as well as some more advanced weapons such as multi-missile
launchers and heavy PPC’s. With these in hand, and having secretly brought new Alphard
Trading Corporation manufacturing facilities on line on Pompey, construction of the new Sol
Invictus heavy BattleMech was begun.
Capabilities:
Building from the framework of the original Helios BattleMech, the SOL Invictus utilizes
several advanced technologies to improve the original designs armor and mobility while
loosing next to nothing in firepower. The original machine’s Gauss rifle and associated
ammunition stores have been replaced with a heavy particle cannon which, although it does
not possess the range of the ballistic weapon, matches the overall damage output per hit.
The design also keeps the paired extended-range medium lasers in the left arm, but replaces
the short-range missile launchers with a pair of five-rack multi-missile launchers. These
are fed by five tons of munitions stored in separate CASE-lined ammunition bays in each side
torso, ensuring the machine can tailor its missile stores to meet the needs of any
battlefield.
The large type 300 extralight fusion core allows this BattleMech to reach ground speeds of
some 86 kph, and the improved jump jet system provides the ability to make leaps of up to
150 meters at a time. In addition to this, 12 tons of StarSlab armor plating provide the
machine with excellent protection against incoming fire, and a head-mounted Guardian ECM
suite provides electronic warfare capability and protection. This last item did, however,
require the utilization of a small cockpit, making piloting slightly more difficult.
The resulting machine is extremely robust and provides few issues when it comes to repair
and maintenance (quirks: Rugged (2) and Easy to Maintain), but pilots are advised to watch
their heat gauges during combat as it only possesses 10 double heat sinks with which to use
its mobility and firepower.
Deployment:
Construction and deployment of the Sol Invictus has proven to be time consuming thus far,
but as lessons are learned, more and more of these machines are being seen on the
battlefield. It is quickly gaining a repulsion among both the units that have them, as well
as the enemies they have faced.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 192 12.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 20
R/L Torso (rear): 8
R/L Arm: 10 20
R/L Leg: 14 24
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Weapons and Ammo Location Critical Tonnage
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Guardian ECM Suite H 2 1.50
Jump Jet CT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 1.00
MML 5 RT 3 3.00
MML 5 (Ammo 20) [SRM] RT 1 1.00
MML 5 (Ammo 24) [LRM] RT 1 1.00
CASE LT 1 0.50
Jump Jet LT 1 1.00
MML 5 LT 3 3.00
MML 5 (Ammo 20) [SRM / Inferno] LT 1 1.00
MML 5 (Ammo 20) [SRM] LT 1 1.00
MML 5 (Ammo 24) [LRM] LT 1 1.00
Heavy PPC RA 4 10.00
2 ER Medium Lasers LA 2 2.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 6, Structure (S): 3
Specials: CASE, ECM, IF0*, OVL
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