Mordel's Bar & Grill
Mekbay custom unit server
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 544

PostPosted: 05-Jul-2026 17:05    Post subject: Mekbay custom unit server Reply to topic Reply with quote

A: github.com/pavelbraginskiy/mekbay-customs-sample

They're getting to the point they can access other repositories for mechs.
And Since Mordel is just here, and lets me design custom mechs already...

The idea is a user is able to have a personal list of saved units that Mordel converts into the .svg files and holds in a folder they can tell mekbay where to find. Probably building off of the force management UI. (Incidentally that UI needs to have buttons for common search filters when picking units rather then just the "Advanced filters" button)
Select the units, Mordel compiles the svg's (Or index links to the common stockpile of svgs) and gives a link telling mekbay where to look for more custom units.

B: Minor banner ads to help pay for this nonsense? Especially if this idea takes off and traffic also takes off?

C: As a complete aside to my own thoughts. How many bytes do mech files take up in storage excluding fluff? Also how many different items can be assigned to a critical location? I'm playing with storing mechs as an index string. Current estimate is the a worse case scenario should be about 1600 bytes. But that assumes no more then 512 possible objects to put into a mech and hasn't been pruned yet, just the brute force make it happen option.
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