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Just how far can a mech jump
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IIIIllllllIllIIIIIllll
ComStar
Sergeant
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Joined: 13-Sep-2025 19:57
Posts: 133

PostPosted: 08-Jun-2026 02:41    Post subject: Just how far can a mech jump Reply to topic Reply with quote

TRO: Just how far can a mech jump
                 BattleMech Technical Readout

Name/Model:         Just how far can a mech jump
Designer:           IIIIllllllIllIIIIIllll
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            25
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           ilClan / 3250
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         22,247,292 C-Bills
Battle Value:       157

Chassis:              Composite
Power Plant:          luner XXL Proto 325 XXL
Walking Speed:        140.4 kph 
Maximum Speed:        216 kph   
Jump Jets:            Ford Super Lifters Improved (Prototype)
    Jump Capacity:    600 meters
Armor:                100 AFVTA Reinforced
Armament:             
    2 Light Machine Guns (C)
Manufacturer:         A very Drunk Steiner
    Primary Factory:  Summerset
Communications:       Achernar  Standard
Targeting & Tracking: ‘Maxell TA50

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  1.50                     
Engine:                                    325 XXL (C)                 8.00                     
    Walking MP:                                 13                                              
    Running MP:                                 20                                              
    Jumping MP:                                 20                                              
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   0                      0.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       8              0       
    Center Torso (rear):                               0       
    R/L Torso:                          6              0       
    R/L Torso (rear):                                  0       
    R/L Arm:                            4              0       
    R/L Leg:                            6              0       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Light Machine Guns (C)                                  H                 2          0.50             
8 Improved (Prototype) Jump Jets                          RT                8          4.00             
8 Improved (Prototype) Jump Jets                          LT                8          4.00             
Light Machine Gun (Ammo 100) (C)                          RA                1          0.50             
Light Machine Gun (Ammo 100) (C)                          LA                1          0.50             
2 Improved (Prototype) Jump Jets                          RL                2          1.00             
2 Improved (Prototype) Jump Jets                          LL                2          1.00             

Note: Equipped with RISC Heat Sink Override Kit

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM,  SZ: 1,  TMM: 4,  MV: 26"/40"j
Damage: (S) 0* / (M) 0* / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 1
Specials: JMPS1
		


[Last edited by IIIIllllllIllIIIIIllll on 08-Jun-2026 02:55; edited 3 times in total]
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 6319
Location: United States
PostPosted: 08-Jun-2026 14:27    Post subject: Just how far can a mech jump Reply to topic Reply with quote

This one has 20 IJJs, but also has Partial Wing, which pushes the jump to 22.

www.mordel.net/tro.php?a=vt&ut=bm&id=50228&token=&fltr=ff.000.Jump%20(Base)~Greater%20Than%20Or%20Equals~20
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 535

PostPosted: 09-Jun-2026 01:47    Post subject: Just how far can a mech jump Reply to topic Reply with quote

::blinks:: Notice me Senpai?

To be fair, this one is technically armed, but suffers the same unusable overheating problems.
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