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Sand Harrier II DC-72
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 532

PostPosted: 02-Jun-2026 05:29    Post subject: Sand Harrier II DC-72 Reply to topic Reply with quote

TRO: Sand Harrier II DC-72
                 BattleMech Technical Readout

Name/Model:         Sand Harrier II DC-72
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         56,835,142 C-Bills
Battle Value:       2,099

Chassis:              Endo Steel
Power Plant:          385 XXL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [194.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Centurion Weapon System (IS)
    4 SRM 4s
    20 ER Micro Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    What happens if you take a hunter killer mech that was already horrifically upgraded from
    its roots and decide, "lets see if we can get the original plan to work as well as it did
    when originally conceived?  Well at least its still recognizable as a Sand Harrier II.

Capabilities:
    The DC-72 variant combines the ability to turn mechs into immobile targets with the Sand
    Harrier's original mission of precision fire into a targeted location.  And since its no
    longer needs to push the bloody edge of firepower to get enough hits in to get the job done,
    the unexpected benefit gained was a much more robust frame could be used.

Notable MechWarriors:
    Addendum:  Clan Mechwarriors are exempt from requiring a psych evaluation.   The results
    kept coming back as they were crazy but rational.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                      385 XXL                  14.50                     
    Walking MP:                                 7                                               
    Running MP:                              11 [18]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        XL (IS)                   2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Centurion Weapon System (IS)                              RT                2          5.00             
2 SRM 4s                                                  RT                2          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Supercharger                                              RT                1          1.50             
MASC                                                      LT                2          2.00             
2 SRM 4s                                                  LT                2          2.00             
SRM 4 (Ammo 25) [Inferno]                                 LT                1          1.00             
Targeting Computer                                        LT                1          1.00             
10 ER Micro Lasers                                        RA                10         2.50             
10 ER Micro Lasers                                        LA                10         2.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 2,  TMM: 4,  MV: 22"
Damage: (S) 5 / (M) 2 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: CASE, SRM2/2, TSEMP1
		
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