|
|
|
Mordel's Bar & Grill |
|
 |
» |
| View previous topic :: View next topic |
| Author |
Message |
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 532
|
Posted: 01-Jun-2026 11:02 Post subject: Badb [BASE] |
|
|
| TRO: Badb [BASE] | Combat Vehicle Technical Readout
Name/Model: Badb [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: OmniVehicle
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 5,393,750 C-Bills
Battle Value: 303
Movement Type: VTOL
Power Plant: 100 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Armor: Ferro-Lamellor
Armament:
14 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 100 XL 2.50
Cruising MP: 8
Flanking MP: 12 [16]
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 77 5.50
Type: Ferro-Lamellor
Armor
Value
Front: 23
R/L Side: 20
Rear: 12
Rotor: 2
================================================================================================
Fixed Equipment Location Tonnage
------------------------------------------------------------------------------------------------
VTOL Jet Booster Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV, SZ: 1, TMM: 4, MV: 20"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: ATMO, CR, ENE, OMNI, SRCH
|
|
|
| Back to top |
|
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 532
|
Posted: 01-Jun-2026 11:02 Post subject: Badb D7 |
|
|
| TRO: Badb D7 | Combat Vehicle Technical Readout
Name/Model: Badb D7
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 30
Configuration: OmniVehicle
Era/Year: Civil War / 3067
Rules (Current): Experimental (Extinct)
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 8,800,000 C-Bills
Battle Value: 1,628
Movement Type: VTOL
Power Plant: 100 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Armor: Ferro-Lamellor
Armament:
1 Centurion Weapon System (IS)
1 Improved ATM 6
5 Micro Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The problem with Omni units is you can never be certain of what you'll face. Such as this D
class configuration. It certainly deserves its inclusion in this rare class. Normally
there is only so much you can do as an electronics platform. And centering a configuration
on an ancient and expensive bit of kit that is easily resisted by hardened military systems
seems dubious, that is unless you give your targets system other problems to tax it's
systems... like inferno iATMs.
Capabilities:
Mechanically this weapons loadout comes in three parts. The first is the iATM. While
additional tons of ammo are available, its the inferno ammo that is key to prepping the next
phase. So light your target up.
Phase 2 begins once a target is suffering from overheating. The Centurion Weapon System
works by hitting the target with enough magnetic flux that the targets electronics start to
overheat for a moment. The duration isn't long enough to cause real damage or even
interference, but it can trigger emergency shutdown protocols. Normally this only works a
fraction ofvthe time. But if those systems are already activly overheating... the rate of
premature shutdown is raised considerably.
And finally the host of small but accurate lasers. The damage isn't much, but against an
immobile target... enough damage to the right place is all it takes. Especially since once
a unit scrams, its much easier for the Centurion System to convince the control software
theee is a ongoin emergency.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 100 XL 2.50
Cruising MP: 8
Flanking MP: 12 [16]
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 77 5.50
Type: Ferro-Lamellor
Armor
Value
Front: 23
R/L Side: 20
Rear: 12
Rotor: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Centurion Weapon System (IS) Front 5.00
Improved ATM 6 Front 3.50
5 Micro Pulse Lasers Front 2.50
Improved ATM 6 (Ammo 10) Body 1.00
Improved ATM 6 (Ammo 10) [HE] Body 1.00
Improved ATM 6 (Ammo 10) [IIW] Body 1.00
VTOL Jet Booster Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV, SZ: 1, TMM: 4, MV: 20"v
Damage: (S) 4 / (M) 2 / (L) 1
Armor (A): 3, Structure (S): 2
Specials: ATMO, CASE, CR, IATM2/1/1, OMNI, SRCH, TSEMP1
|
|
|
| Back to top |
|
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 532
|
Posted: 01-Jun-2026 11:08 Post subject: Badb D7 |
|
|
| TRO: Badb D7 | Combat Vehicle Technical Readout
Name/Model: Badb D7
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 30
Configuration: OmniVehicle
Era/Year: Civil War / 3067
Rules (Current): Experimental (Extinct)
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 8,800,000 C-Bills
Battle Value: 1,628
Movement Type: VTOL
Power Plant: 100 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Armor: Ferro-Lamellor
Armament:
1 Centurion Weapon System (IS)
1 Improved ATM 6
5 Micro Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The problem with Omni units is you can never be certain of what you'll face. Such as this D
class configuration. It certainly deserves its inclusion in this rare class. Normally
there is only so much you can do as an electronics platform. And centering a configuration
on an ancient and expensive bit of kit that is easily resisted by hardened military systems
seems dubious, that is unless you give your targets system other problems to tax it's
systems... like inferno iATMs.
Capabilities:
Mechanically this weapons loadout comes in three parts. The first is the iATM. While
additional tons of ammo are available, its the inferno ammo that is key to prepping the next
phase. So light your target up.
Phase 2 begins once a target is suffering from overheating. The Centurion Weapon System
works by hitting the target with enough magnetic flux that the targets electronics start to
overheat for a moment. The duration isn't long enough to cause real damage or even
interference, but it can trigger emergency shutdown protocols. Normally this only works a
fraction ofvthe time. But if those systems are already activly overheating... the rate of
premature shutdown is raised considerably.
And finally the host of small but accurate lasers. The damage isn't much, but against an
immobile target... enough damage to the right place is all it takes. Especially since once
a unit scrams, its much easier for the Centurion System to convince the control software
theee is a ongoin emergency.
Deployment:
There is a flaw in this plan. Units with the right discipline can resist the urge to alpha
strike, leaving a reserve of heat capacity against further ECM attack.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 100 XL 2.50
Cruising MP: 8
Flanking MP: 12 [16]
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 77 5.50
Type: Ferro-Lamellor
Armor
Value
Front: 23
R/L Side: 20
Rear: 12
Rotor: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Centurion Weapon System (IS) Front 5.00
Improved ATM 6 Front 3.50
5 Micro Pulse Lasers Front 2.50
Improved ATM 6 (Ammo 10) Body 1.00
Improved ATM 6 (Ammo 10) [HE] Body 1.00
Improved ATM 6 (Ammo 10) [IIW] Body 1.00
VTOL Jet Booster Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV, SZ: 1, TMM: 4, MV: 20"v
Damage: (S) 4 / (M) 2 / (L) 1
Armor (A): 3, Structure (S): 2
Specials: ATMO, CASE, CR, IATM2/1/1, OMNI, SRCH, TSEMP1
|
|
|
| Back to top |
|
|
|
 |
» |
All times are GMT-04:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|
|