BattleMech Technical Readout
Name/Model: Eviscerator EVCR-8-R
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: ilClan / 3250
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 39,049,075 C-Bills
Battle Value: 5,936
Chassis: Endo Steel
Power Plant: 380 XL
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 ER Large Laser
1 Centurion Weapon System (IS)
2 Plasma Cannons
8 ER Medium Lasers
2 Micro Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
The Eviscerator has had its ups and downs over the years. Initially a mildly terrifying
close assault design with pin point accuracy, it soon went through a phase of different
attempts to regain its former glory after the laws of physics yanked the rug out from under
it. Eventually a TSM based variant managed to do well enough that the design re-entered
popularity. Then the Clan enclaves happened. The 7C was an itteration of the mrk VI.
Upgrading like systems to clan tech specs, using an interface because that's standard for
the Blood Spirit enclave, and weirdly adding a Centurion Weapon System. Also an ER Large
Laser and some micro pulse lasers, but details. The 8R however switches out the medium
pulse lasers for ER Medium Lasers, because it turns out that with enough cybernetic
enhancement, even regular pilots can make aimed shots.
Capabilities:
The plan for the Eviserator never changes. Rush in close use its longer ranged weapons for
cover, and murder it's target with massed laser fire. The introduction of TSM did add the
wrinkle of "since I'm vlose enough to kick may as well." Which to be fair was always there,
but TSM made it more effective. Which is where that Centurion system comes in. Having
already traded out the Plasma Rifles for Plasma Cannons in a hotly debated design choice
that almost totally removed long range danage options (save for the consolattion prize ER
Large Laser) but did give the Eviscerator a good deal of supression as it closed, the
Centurion weapons system is another "since we're here and doing this" system. Almost
useless vs most hardened military grade targets, at point blank range it can still punch
through shielding driving power systems into breaker tripping panic. And where does a short
ranged melee focused mech with heat inducing weapons want to be... point blank range.
Deployment:
You would think that going up against a heavy lance of mechs with just a single mech is
foolhardiness. But... Blood Spirit warriors with even half their implants are scary. Just
the VDNI, EI, and their interface cockpit takes a "regular" warrior into low tier elite
capabilities. So much so that taking aimed shots is as easy for them as just shooting for a
regular trooper. So no, that lance had a very bad day, especially after a mech would shut
down and be decapitated a moment later. It should also be noted, that was the Blood Spirit
Enclave's equivilent of a none to bright green mech warrior. Their regular units have a
baseline better skill level, and additional sensor and triple core processor implants.
Hitting where they aim is easier then shooting for normal veterans.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 380 XL 20.50
Walking MP: 4 [5]
Running MP: 6 [10]
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 10
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
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Weapons and Ammo Location Critical Tonnage
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Micro Pulse Laser RT 1 0.50
Supercharger RT 1 2.50
Targeting Computer RT 4 4.00
Micro Pulse Laser LT 1 0.50
Radical Heat Sink System (IS) LT 3 4.00
Centurion Weapon System (IS) RA 2 5.00
ER Large Laser RA 1 4.00
2 Plasma Cannons RA 2 6.00
Plasma Cannon (Ammo 20) RA 2 2.00
8 ER Medium Lasers LA 8 8.00
Triple-Strength Myomer (IS) -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 67
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 6 / (M) 5 / (L) 2, OV: 3
Armor (A): 10, Structure (S): 5
Specials: DN, ENE, HT2/2/2, RHS, TSEMP1, TSM
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