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Patch 2.26.9 Applied
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Mordel
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Joined: 03-Feb-2002 00:00
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PostPosted: 27-Apr-2026 20:35    Post subject: Patch 2.26.9 Applied Reply to topic Reply with quote

Less than a day, but I've been monitoring bugs after the code merge to make sure things function as smooth as possible. Details of what's included are as follows:

Fixes
  • Fixed an issue where you were allowed to select an illegal jumping movement on an OmniMech alternate configuration that has jump jets as part of the BASE.
  • Fixed an issue where components that were placed as part of an Omni BASE were not restricted to the same location when creating an alternate configuration.
  • Fixed an issue on Combat Vehicles where a message indicating there were not enough contiguous slots would appear if trying to place more than six items in the body or turret locations.
  • Fixed an issue where Hand Actuators on IndustrialMechs could not be added back after they were removed.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
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