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Sultan SLT-N3M
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Karagin
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PostPosted: 29-Nov-2002 22:22    Post subject: Sultan SLT-N3M Reply to topic Reply with quote

Type/Model:    Sultan SLT-N3M

Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 85 tons
Chassis: Ultra RX-9 Standard
Power Plant: 255 Ictho Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Samuria Gold Standard
Armament:
2 HellStar PPCs
3 Firmir Standard Medium Lasers
2 Shigunga LRM 15s
Manufacturer: Osaka-Sumida Armaments
Location: Neo Kyto/LP
Communications System: Osaka Telenet 4000
Targeting & Tracking System: Sumida Hawkeye


==Overview:==
One of the many mechs built during the hay day of Landorf Protectorate, the Sultan series was seen on every world that rated a mainline garrison and on some secondary worlds as well.

The mech had the firepower and protection to stand fight against almost anything thrown at it.

During the Revolt of the Warlords, many a battles had whole lances of Sultans facing off against each other. Whole towns and villages were razed when this mech would face of against another of it's kind.

The Revolt caused a sharp decline in the number of Sultans and today the mech is still seen in the front lines of the Protectorates' forces but it's numbers are no near what they were 300 years earlier.

There are several upgraded versions that seem to go with double strenght heat sinks and endo steel frame or an extra light engine.


--------------------------------------------------------
Type/Model: Sultan SLT-N3M
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 255 6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 Single 6 6.00
(Heat Sink Loc: 1 HD, 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Medium Laser RA 3 1 1.00
1 PPC LA 10 3 7.00
1 Medium Laser LA 3 1 1.00
1 LRM 15 RT 5 32 7 11.00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 15 LT 5 3 7.00
1 Medium Laser CT 3 1 1.00
--------------------------------------------------------
TOTALS: 39 54 85.00
Crits & Tons Left: 24 .00

Calculated Factors:
Total Cost: 7,808,850 C-Bills
Battle Value: 1,298
Cost per BV: 6,016.06
Weapon Value: 1,420 / 1,420 (Ratio = 1.09 / 1.09)
Damage Factors: SRDmg = 12; MRDmg = 14; LRDmg = 8
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 2/2/2, Overheat: 4
Class: MA; Point Value: 13


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PostPosted: 29-Nov-2002 22:38    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Are the medium lasers in the arms for any particular reason?

I ask because if they aren't I suggest moving them to the torsos to free up the arms to punch...I know it has long range weaponry but it still might be a good idea "just in case"

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PostPosted: 29-Nov-2002 22:40    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Although I now see it doesn't have hands...I might add them just to get a chance at 2 9pt punches should the occasion arrise.

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Karagin
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PostPosted: 29-Nov-2002 22:50    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

The lasers could be moved around...the idea would have crossed someone's mind at some point...if you feel it needs hands then put them back. I just figured that with dual PPCs it wouldn't need them.

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PostPosted: 30-Nov-2002 10:25    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

unless those are ER PPCs with no min range, you need hands. Interesting fluff!

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Karagin
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PostPosted: 30-Nov-2002 11:49    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Actually no you don't, you have the mediums to cover the minimum of the two PPCs.

(It would help if I spelled the word right...)

Thanks for comment on the fluff, glad you liked it.
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[ This Message was edited by: Karagin on 2002-11-30 11:50 ]
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Jade_Dragon
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PostPosted: 02-Dec-2002 09:44    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Needs more heat sinks!!!!!!!!!!!!!!!!!!!!

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PostPosted: 02-Dec-2002 11:04    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Runs a litle warm, but I like it.
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PostPosted: 02-Dec-2002 14:27    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

And where are they going to come from without altering the weapons???

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PostPosted: 02-Dec-2002 14:56    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Alter the weapons, they are useless as it stands now, you can only fire half of your long ranged weaponry.

Drop a PPC, add at least 4 heat sinks if not 6 and put on another laser or some SRMs.

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PostPosted: 02-Dec-2002 15:14    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

i disagree with my honorable opponet......

               BattleMech Technical Readout

Type/Model:    Sultan 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          85 tons
Chassis:       Standard
Power Plant:   255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 LRM 15s
  4 Medium Lasers
  2 Large Lasers
  2 Small Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Sultan 
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255                  6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     18 Single                    8      8.00
 (Heat Sink Loc: 2 LT, 2 RT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         40      
   Center Torso (Rear):                 14      
   L/R Side Torso:           18      27/27      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  14      28/28      
   L/R Leg:                  18      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15                 RA      5   32      7     11.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 15                 LA      5           3      7.00
2 Medium Lasers          RT      6           2      2.00
1 Large Laser            RT      8           2      5.00
2 Medium Lasers          LT      6           2      2.00
1 Large Laser            LT      8           2      5.00
2 Small Lasers           CT      2           2      1.00
--------------------------------------------------------
TOTALS:                         40          59     85.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        7,587,035 C-Bills
Battle Value:      1,291
Cost per BV:       5,876.87
Weapon Value:      1,522 / 1,522 (Ratio = 1.18 / 1.18)
Damage Factors:    SRDmg = 20;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 3/3/1,  Overheat: 4
                   Class: MA;  Point Value: 13
                   Specials: if



While i do say its grossly under sinked,
i don't go as far. 18 heat sinks will work
great with 2 large lasers [instead of 2
ppc's] giving you the extra heat sinks and
additional infighting weaponry. i added a
medium laser and 2 small lasers to switch it
up some. you could go with 5 ml, 2 lrm 15,
and 2 ll just fine.


now with this layout, i moved the lrm's to
the arms so that when your in physical range
you can punch at no lose of firepower. but
thats just my opinion.


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[ This Message was edited by: Vagabond on 2002-12-02 15:19 ]

[ This Message was edited by: Vagabond on 2002-12-02 16:40 ]
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Karagin
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PostPosted: 02-Dec-2002 16:22    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Quote:
Jade_Dragon wrote:

Alter the weapons, they are useless as it stands now, you can only fire half of your long ranged weaponry.

Drop a PPC, add at least 4 heat sinks if not 6 and put on another laser or some SRMs.




No.

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[ This Message was edited by: Karagin on 2002-12-02 16:24 ]
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Karagin
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PostPosted: 02-Dec-2002 16:23    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Your text got cut off.

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PostPosted: 02-Dec-2002 16:49    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Yes they are!

I have seen about three different affective design theories.

1) Enough Heat sinks to fire every weapon in the inventory, or close to it. This theory works best on designs that use weapons with matching or close to matching range profiles for it's weapons. Warhawk C, Direwolf A, Awesome 8Q.

2) Layed weapons with similar heat profiles and enough heat sinks to fire each layer. Timber Wolf Prime, Warhammer 6R, Stalker, Crusader.

3) Jack of all ranges. Enough heat sinks to fire the majority of weapons no matter the range. Thunderbolt, Orion, Summoner Prime.

The design in question here does not fit any of the above rolls. It can only fire half of its primary weapons, Dule PPCs and LRM 15s without heat concerns and in the case of the PPCs big heat concerns. The layed theory is gone in my opinion as the PPCs and LRMs range profiles are very similar, save for maybe min range. Jack of all ranges maybe, but then again heat problem, BIG HEAT PROBLEM!!!

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[ This Message was edited by: Jade_Dragon on 2002-12-02 16:59 ]
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PostPosted: 02-Dec-2002 16:50    Post subject: RE: Sultan SLT-N3M Reply to topic Reply with quote

Vagabonds version looks alot like a Stalker. Larger LRMs, fewer heat sinks and no SRMs, but still very similar to a Stalker.

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