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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 496
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Posted: 09-Mar-2026 01:15 Post subject: iMIRV (Mrk II) |
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| TRO: iMIRV (Mrk II) | BattleMech Technical Readout
Name/Model: iMIRV (Mrk II)
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 10,425,494 C-Bills
Battle Value: 846
Chassis: Composite
Power Plant: 165 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Improved
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
16 SRM 6 (I-OS)s (C)
8 SRM 4 (I-OS)s (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Beyond just the hypothetical is the practical. While the MIRV has a higher throw weight in
terms of theoretical firepower, the iMIRV has something even more useful. Its actually
usable.
Capabilities:
The MIRV line of LAMs are intended for deep space high speed engagements where their own
velocity is a greater component to their damage potential then just the weapons they carry.
While the case study designed MIRV focused on maximizing the number of missiles it could
salvo, the iMIRV focuses on getting that damage on target.
The first major upgrade is the use of Smart Robotic Systems. Removing the pilot has
multiple advantages. G force limits on the carrier are removed, Long range strikes with a
major coast component are feasible, the fear of dying no longer a factor when you realize
that you are the kinetic kill vehicle.
The next upgrade is a higher thrust rating allowing combat tracking of all but the fastest
targets. In addition to the higher thrust additional fuel tanks allows a longer engagement
window, mostly insuring the carrier has more time to disengage.
The final upgrade is the use of AES for better target acquisition. A high speed pass is
already a tough targeting environment and you only get one shot. Making that shot count
improves success greater then just a larger payload.
Deployment:
The iMIRV is currently in competition with More traditional KKV aerospace fighters. The
iMIRV's greater mass and weapons payload makes it superior to a KKV in terms of damage
potential, but at almost 3 times the cost, KKVs make a compelling argument for cost
effective system defense.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 3.00
LAM Conversion Eqpt: 6.00
Engine: 165 Fusion 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Small, Robotic 2.00
Fuel: 160 1.00
Armor Factor: 16 1.00
Type: Standard
Internal Armor
Structure Value
Head: 3 1
Center Torso: 18 2
Center Torso (rear): 1
R/L Torso: 13 2
R/L Torso (rear): 1
R/L Arm: 9 2
R/L Leg: 13 1
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 (I-OS) (C) H 1 1.00
SRM 6 (I-OS) (C) CT 1 1.00
6 SRM 4 (I-OS)s (C) RT 6 3.00
3 Improved Jump Jets LT 6 3.00
2 LAM Fuel Tanks LT 2 2.00
2 SRM 4 (I-OS)s (C) LT 2 1.00
Actuator Enhancement System RA 2 2.00
7 SRM 6 (I-OS)s (C) RA 7 7.00
Actuator Enhancement System LA 2 2.00
7 SRM 6 (I-OS)s (C) LA 7 7.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM, SZ: 2, TMM: 1, MV: 6"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 3
Specials: FUEL12, JMPS1, LAM(30"g/5a), RBT, SRM2/2
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