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Strider Arashi
Clan Nova Cat
Star Commander
Star Commander


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PostPosted: 29-Dec-2025 19:21    Post subject: Archer (Upgrade) ([Ghost Archer]) ARC-2RXS Reply to topic Reply with quote

TRO: Archer (Upgrade) ([Ghost Archer]) ARC-2RXS
                 BattleMech Technical Readout

Name/Model:         Archer (Upgrade) ([Ghost Archer]) ARC-2RXS
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         19,587,173 C-Bills
Battle Value:       2,041

Chassis:              Earthwerks ARC (Clan Tech) Endo Steel
Power Plant:          Vox (Clan Tech) 280 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 100 (Clan Tech) with CASE II
Armament:             
    2 Doom Blossom Spear Streak LRM 10s (C)
    2 Series 6X Ruby Nova "Death stare" Improved Heavy Medium Lasers (C)
Manufacturer:         Alliance Defenders Limited, Bergan Industries	, Clan Coyote Scientist Caste, Clan Smoke Jaguar, Earthwerks Incorporated, Falcon's Roost Orbital Assembly Plant, Gorton, Kingsley, and Thorpe Enterpises, Vandenberg Mechanized Industries
    Primary Factory:  Alpheratz (ADL), Heminy Bay, Alpheratz, OA (ADL), Industrial Park Alpha Section (ADL), Terra (ADL), Alshain (BI), Tamaron (CCSC), Huntress (CSJ), New Home (CSJ), Calloway VI (EI), Sudeten (FROAP), Satalice (GKTE), New Oslo (GKTE), New Vandenberg (VMI), Illushin (VMI), Pinard (VMI)
Communications:       Neil 9000 (Clan Tech) with Watchdog CEWS
Targeting & Tracking: RCA Instatrac Mark XII (Clan Tech)

================================================================================================
Overview:
    Overview:
    Description:
    
    The origins of the Archer date back to 2458 when Earthwerks Incorporated debuted a
    prototype known as the ARC-1A Archer. The design was created at the request of the Terran
    Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to
    finalize. This was in part due to the design team; a combination of former HAF MechWarriors,
    field technicians, and general officer consultants and the company's engineer team led by
    Supervising Engineer Linn Tommi squabbling over theoretical and practical issues.
    
    The complex engineering proposal brought before the HAF included complicated, hard-to-repair
    stabilization equipment and advanced, computer-slaved sensors, meant to make the Archer the
    most accurate BattleMech in existence. However, the final prototype abandoned these
    requirements in favor of a sturdier, blockier, and more heavily armored frame still familiar
    today. It was so successful that it remained the Hegemony standard for more than a decade
    and a half until advances in technology allowed Earthwerks to produce a more efficient
    model.[10]

Capabilities:
    Capabilities:
    Weapons and Equipment:
    
    The Archer is primarily armed with a pair of Doombud LRM-20 missile launchers with 480
    rounds of ammunition, enough for two minutes of continuous fire. The ammo was split
    between
    the side torsos. When the design was still relatively unknown, some Archer drivers were
    known to keep their missile bay doors closed in order to fool the enemy, but this trick
    has
    since lost its effect. For close combat situations, the Archer carries four Diverse
    Optics
    Type 18 medium lasers. Each arm is equipped with a laser, with the other two mounted on
    a
    centrally located turret above the cockpit, giving them a clear field of fire to attack
    targets behind the 'Mech. Though not a particularly adept hand-to-hand combatant, the
    Archer's oversized battlefists serve it well in close combat and allow it to easily
    pilfer
    supplies when taking part in a raid.[4][11]
    
    The Archer was well protected by thirteen tons of armor and had a cruising speed of 44.1
    km/h. However, it suffered from a poor heat management system, with just ten heat sinks
    to
    remove waste heat; an Archer firing both LRM launchers and its lasers would quickly
    start to
    overheat. The Archer also suffered in part for being so common; most enemy pilots were
    very
    familiar with the design's capabilities, and how to exploit that to their advantage. The
    most unique feature of the Archer compared to other humanoid 'Mechs was its cockpit
    placement, located beneath the central torso. Although giving the MechWarrior a unique
    battlefield perspective, this placement didn't provide any additional protection as it
    sat
    below the torso armor belt, which shielded the Gyro and engine from enemy fire.[4][11]
    
    Design Quirks
    The Archer has the following Design Quirks:[63]
    
    Battlefists
    Command 'Mech
    Stable
    Ubiquitous
    The ARC-1A Archer variant is subject to the following Design Quirks:[10]
    
    Easy to Maintain
    Extended Torso Twist
    Obsolete (2485)
    Stable

Deployment:
    Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely used
    BattleMechs available. A contemporary of 'Mechs such as the Thunderbolt and the Banshee,
    the
    Archer's primary role was fire support, though early in its combat career it was
    considered
    a heavy 'Mech capable of long-range brawling, and it was used in a variety of other
    roles.
    More than 100,000 Archers were produced between its introduction and the start of the
    First
    Succession War, with tens of thousands of its variant models produced over the
    centuries.
    Though many were destroyed or dismantled for spare parts, they remained a common sight
    in
    the Great House armies, with six different factories producing new Archers throughout
    the
    Succession Wars.[4][11] [5]
    
    The recovery of the Helm Memory Core had a profound effect on the development of the
    Archer.
    New variants were produced which utilized rediscovered lostech, giving the venerable
    'Mech a
    few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the
    major manufacturers had switched over to building these new variants for the Free Worlds
    League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only
    Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the
    Taurian
    Concordat.[12] Newer, more advanced variants of the Archer continued to be developed as
    technology progressed in the years since,[13] with uninterrupted production of the
    ubiqitious heavy 'Mech continuing into the Dark Age and ilClan eras.[5]

Variants:
    Variants:
    Variants:
    
    ARC-1A
    The original Archer prototype built for the Terran Hegemony in 2458 with Primitive
    Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with
    the inclusion of a 255-rated primitive engine. Its loadout was somewhat similar, with the
    frame housing a pair of LRM-20s and 4 tons of ammunition, but only mounted two medium
    lasers, one in each fully articulated arm for close-in defense. The inclusion of large
    armored access panels in the 'Mech's rear made reloading the limited ammunition stores
    easier. It was also protected by 16 tons of Primitive Armor. At the time, it was praised for
    its reliability and ease of maintenance, although in combat produced far more excess heat
    than the machine could handle if all weapons were fired - a similar issue carried over to
    the later Archer.[10] BV (2.0) = 1,269[14]
    
    ARC-2K
    The 2K Archer was a modification built for the Draconis Combine in 2856, designed to
    increase its direct firepower capability and give it more staying power on the battlefield
    once it had run out of ammunition. The 'Mech replaced the LRM-20 launchers with two FarFire
    15 LRM-15 launchers and removed all of the medium lasers along with some armor. They used
    this extra weight to add a Large Laser in each arm, and two heat sinks. Besides its use with
    Combine forces, this variant became common among the KungsArmé following its
    formation.[11]
    BV (1.0) = 977; BV (2.0) = 1,356[15]
    
    ARC-2Kh
    The 2Kh Archer was a modification of the ARC-2K built for the Draconis Combine's
    Rasalhague
    Regulars and the later KungsArmés Beserker Lances during the late Succession Wars in
    an
    attempt to keep up with Lyran development of the Hatchetman.[16] The right arm large
    laser
    is replaced with a hatchet. BV (2.0) = 1,311 [17]
    
    ARC-2Rb
    Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF
    Royal units starting in 2752, surviving examples appearing in Clan Ghost Bear and with the
    Word of Blake resuming production during the Jihad era. Built on an Endo Steel internal
    structure, this variant dropped one of the rear-firing medium lasers to equip the LRM-20s
    with Artemis IV fire control systems, an extra ton of ammo, and CASE. The 2Rb also used ten
    double heat sinks to keep the 'Mech cool. BV (2.0) = 1,705[18][19][20]
    
    ARC-2S
    The 2S was another modification made to allow the Archer to defend itself more easily
    against an enemy that managed to close range with it. Built for House Steiner in 2915,
    the
    2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to
    add
    two SRM-4 launchers, carried in either side torso along with one ton of ammunition per
    launcher, giving it additional short range firepower.[11] BV (1.0) = 997; BV (2.0) =
    1,393[21]
    
    ARC-2W
    The 2W, introduced in 3010, was similar to the 2S model but increased its close-range
    firepower in a different manner.
    
    Like the 2S, it mounted a pair of SRM-4 launchers but carried just one ton of ammo for them,
    and it retained the LRM-20 launchers. The two rear firing medium lasers were removed, and
    armor protection was reduced by three tons in order to make these modifications. This was
    the trademark subvariant used by Wolf's Dragoons, built in the assembly plant aboard their
    space station Hephaestus Station until its destruction in 3028. Jaime Wolf stated around
    3025 that all of the Dragoons' Archers were this variant.[22]
    Most were eventually upgraded to the 5W, though Jaime's machine was rebuilt with Clan
    technology.[23] BV (1.0) = 932; BV (2.0) = 1,338[24][25]
    
    ARC-4M
    An upgrade using rediscovered Star League technology, the 4M was built on Calloway VI by
    Earthwerks starting 3049 for the Free Worlds League, many observers considering it the
    post-Succession Wars benchmark model with steady production stretching for nearly a
    century.[5] It used an Earthwerk Archer II Endo Steel chassis to free up weight for a number
    of improvements. It carried an additional half ton of Maximillian 100 armor and utilized
    ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its
    twin Doombud LRM-20 launchers by adding Artemis IV fire control systems to the launchers and
    incorporated CASE to protect the four tons of missile ammo.[12] BV (1.0) = 1,539; BV
    (2.0) = 1,705[26][27]
    
    ARC-4M2
    A simple production upgrade to the ARC-4M introduced in 3086 that barely tampers with
    what many considered a near-perfect 'Mech, this version trades the medium lasers for Diverse
    Optics extended-range versions. BV (2.0) = 1,742[5][28]
    
    ARC-5CS
    Developed by ComStar for the Battle of Tukayyid, this Archer variant uses an VOX 280 XL
    engine and Endo Steel skeleton to free weight, trading durability for enhanced firepower.
    
    Protected by eleven and a half tons of armor, it carries two Holly LRM-15s with Artemis
    IV FCS in each side torso, allowing it to outgun even the venerable Longbow. The arms carry
    the typical Diverse Optics Type 18 medium laser, and the rear-firing lasers are removed.
    
    The biggest drawback is the location of the missile ammunition: Though a ton of ammunition
    is carried in each side torso, the legs each carry two tons of ammunition. Elementals
    quickly learned to target the legs to disable the 'Mech.[29] BV (2.0) = 1,609[30]
    
    ARC-5R
    Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R
    was introduced in early 3050 and bore similarities to the 2K model of the Archer. It carried
    a pair of FarFire LRM-15 launchers but mounted two Victory Nickel Alloy ER Large Lasers, one
    in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems
    to the launchers and utilized twelve double heat sinks to improve waste heat dissipation.
    
    Despite being built around an Endo-Steel chassis, these improvements necessitated a
    decrease in armor protection by two tons.[12][5] BV (1.0) = 1,319;[citation needed] BV (2.0)
    = 1,672[31][32][33]
    
    ARC-5S
    The 5S variant of the Archer, built out of Defiance Industries' massive Hesperus II
    complex in 3050, was the official variant for the Armed Forces of the Federated
    Commonwealth. The 5S upgraded the engine to an Edasich Motors 280 XL engine, cutting the
    engine's weight in half while retaining the same speed profile. The 5S also reduced the
    LRM-20 launchers to Coventry Star Fire LRM-15s. This saved weight was used to add two
    Coventry T4H Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the
    side torsos. They also upgraded the four medium lasers to medium pulse lasers. Finally, the
    'Mech carried a Doering Electronics Glowworm Narc Missile Beacon launcher in its left torso
    along with one ton of ammo. This allowed the Archer to tag enemy units with a beacon so that
    friendly 'Mechs could more easily hit the unit with their own missile weapons. All of the
    ammunition carried by the 5S was protected by CASE.[12][5]
    BV (1.0) = 1,122;[citation needed] BV (2.0) = 1,353[34][35]
    
    ARC-5W
    The 5W was an upgrade of the 2W variant, and was produced for Wolf's Dragoons by Bowie
    Industries at Alarion.
    
    This was done in an orbital 'Mech repair facility which was converted into a 'Mech assembly
    line. Introduced in 3050, the 'Mech was upgraded with an XL engine to save weight and used
    ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but
    replaced all other weaponry with one TharHes Blue SRM-4 launcher in
    each arm and a Doering Electronics Glowworm Narc Missile Beacon launcher in the center
    torso. The 5W was supplied with four tons of LRM reloads, two tons of SRM reloads, and two
    tons of Narc reloads, all carried in the CASE-protected side torsos.[12][5] BV (1.0) =
    1,128;[citation needed] BV (2.0) = 1,337[36][37]
    
    ARC-6S
    The 6S variant of the Archer was built in 3067 by Bowie Industries using a new light
    fusion engine, which weighed three quarters of the mass of the original engine. The 'Mech
    carried wo LRM-20 launchers linked to an Artemis IV fire control system, two Streak SRM-2
    launchers, and two medium lasers for close combat. As a defensive measure, the 'Mech had an
    ER Small Laser mounted in the rear of its head. The variant carried six tons of ammo for the
    LRM and two tons for the SRM, all of which were protected by CASE.[13]
    BV (1.0) = 1,480;[citation needed] BV (2.0) = 1,694[38]
    
    ARC-6W
    The 6W was a Periphery modification of the Archer built by VMI out of New Vandenberg,
    which used older rather than newer technology. This variant carried its four medium lasers
    in its arms and mounted eight Rocket Launcher 20s and two Rocket Launcher 10s.[2] These
    weapons gave it a powerful one-shot capability or could be used one at a time over an
    extended period. BV (1.0) = 1,239;[citation needed] BV (2.0) = 1,405[39]
    
    ARC-7C
    The equal of any Clan heavy 'Mech, this mixed tech design was produced by the Earthwerks
    plant on Terra for the Republic of the Sphere. A 350-rated XL engine gives it a top speed of
    86 km/h. Two Clan-spec Type XX "Great Bow" LRM-20s are equipped with Artemis V Fire Control
    Systems, and carry two tons for each launcher in a CASE II protected bay in each torso. The
    medium lasers were swapped for Clan spec Series 2f version and are tied into a Targeting
    Computer. Fourteen double heat sinks control the heat, and it's protected by thirteen tons
    of armor. BV (2.0) = 2,408[40]
    
    ARC-7L
    Built for the Capellan Confederation by Earthwerks in 3067, the 7L variant of the Archer
    incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy
    electronics in addition to making the Archer harder to target. The 'Mech carried twelve and
    a half tons of Stealth Armor and was armed with two LRM-20 launchers and two ER medium
    lasers. The tradeoff for this massive upgrade was that the 'Mech's top speed was reduced to
    54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted,
    making it capable of jumping up to ninety meters at a time. The 7L was slated to enter the
    Capellan Confederation Armed Forces' new Shadow Lances.[13] BV (1.0) = 1,612;[citation
    needed] BV (2.0) = 1,920[41]
    
    ARC-7S
    The Archer 7S was an upgrade of the 6S model, and was introduced in 3070. It used
    Durallex Guardian Heavy Ferro-Fibrous armor with CASE in place of the Endo Steel structure
    used on the 6S.
    
    The 7S had two LRM-20 launchers with Artemis IV for increased missile accuracy and, for
    close range defense, carried a Diverse Optics ER medium laser and a rear-facing Magna 200P
    small pulse laser, in addition to the pair of Hovertec Streak SRM-2 launchers. BV (2.0) =
    1,658[42]
    
    ARC-8M
    The 8M variant of the Archer was built on an Earthwerk Archer II Endo Steel chassis and
    mixed elements of several past variants.
    
    Introduced in 3067 by Earthwerks for the Word of Blake Militia, this variant was armed with
    two Delta Dart LRM-15 launchers linked to Artemis IV fire control systems in either side
    torso and a Diverse Optics Sunbeam ER Large Laser in the center torso for long-range combat.
    It also mounted three Diverse Optics Sunfire ER medium lasers for short-ranged support, one
    in each arm and the third in its head. This made the 8M effective at all ranges and gave it
    both long-range direct and indirect capabilities.
    
    The 8M was protected by thirteen and a half tons of Maximilian 100 standard armor which
    was better sloped in order to deflect weapons fire more easily. It carried twelve double
    heat sinks and had a similar speed profile to the original Archer. Its upper body traversing
    assembly was improved over the original to better protect its hip actuators and its feet
    were redesigned to make it a more stable firing platform, whether standing or on the move.
    Four tons of LRM reloads were split between the side torsos and were protected by
    CASE.[13] BV (1.0) = 1,377;[citation needed] BV (2.0) = 1,759[43] or 1,377[2]
    
    ARC-9K
    The Archer 9K, introduced in 3071, carried four new MML-5 launchers that were capable of
    firing both LRM and SRM ammunition. These gave the 'Mech a great deal of tactical
    flexibility. For long range direct fire capabilities, the 'Mech had three light PPCs and a
    C3 slave that allowed the 'Mech to share targeting data with friendly units. BV (2.0) =
    1,391[44]
    
    ARC-9KC
    This Archer variant, based on the 9K, was introduced during the Dark Ages. It retained
    the four MML-5 launchers and two of the three light PPCs of the earlier design, but replaced
    the third light PPC and C3 slave with a C3 boosted slave and an ER medium laser. BV (2.0) =
    1,361[45]
    ARC-9M
    This variant used a Defiance 210 light engine, which dropped the top speed to 54 km/h,
    but five Improved Jump Jets were added to compensate for this lack of speed. Built in 3076
    on an endo steel chassis, the standard weapons were replaced by a Delta Dart LRM-15 with
    Artemis IV FCS and a Diverse Optics ER medium laser in each torso, and a Defiance 250 light
    PPC was mounted in each arm. Eleven tons of Light Ferro-Fibrous armor and CASE protected the
    'Mech.
    BV (2.0) = 1,811[46]
    
    ARC-9R
    This Republic of the Sphere variant started with an ARC-4M and replaced the engine with
    a 280-rated light engine and replaced the arm mounted lasers with ER versions. The
    rear-firing lasers were removed entirely. A C3 slave unit was mounted in the head. The
    LRM-20s were replaced by Extended LRM-15s with three tons of ammo per launcher. This
    ammunition was carried in CASE II protected bays in the torso.[5] BV (2.0) = 1,668[47]
    
    ARC-9W
    Used by the Word of Blake's Protectorate Militia in 3078, this Archer variant carried a
    pair of ER Large Lasers and Artemis IV-enhanced LRM-15 launchers, with a maximum speed of 86
    km/h. For protection, the 9W used an experimental Angel ECM Suite and Void Signature
    System.[48] BV (2.0) = 2,004[49]
    
    Archer C
    A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and
    intended for second line and solahma troops, the Archer C replaced all Inner Sphere weaponry
    with their Clan counterparts and used the weight savings to add ten more heat sinks. The
    Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet
    of ER medium lasers. BV (2.0) = 1,811[50]
    
    Archer C 2
    A Civil War-era Clan-grade version based on the ARC-2W produced exclusively for the
    Dragoons, following the fall of Outreach production would be taken up by the factories of
    Arc-Royal and continued through the Dark Age era. The Archer C 2 mounts two Clan LRM-20s
    with Artemis IV functionality as its primary weapon group, the Archer C 2 also mounts a pair
    of Clan Streak SRM-4s for close-range firepower, and a Clan medium pulse laser in each arm
    complete the point-defense package. Twelve double heat sinks provide adequate heat
    dissipation, but operators should be wary of this variant's propensity to overheat itself
    with repeated alpha strikes.[5] BV (2.0) = 2,167[51]
    
    Custom Variants:
    
    ARC-4M Archer Ismail Personal 'Mech of Lieutenant James Ismail of the Lexington Combat
    Group's 180th Dragoon Combat Group has been refit for close combat. This is achieved by
    dropping both the Artemis-enhanced LRM-20s for eight SRM-4 launchers, four per torso, while
    the two rear
    facing medium lasers are also removed for two forward facing medium pulse lasers.[52]
    ARC-2R Archer Morgan
    The Personal 'Mech of Kell Hounds commander Morgan Kell, during the Clan Invasion he had
    his
    stock ARC-2R model upgraded with recovered Star League and salvaged Clan systems. Using
    Clan-grade LRM-20s and double heat sinks freed up weight for more armor, more LRM
    ammunition, Artemis IV, CASE and a Clan Active Probe in the head to enhance its command
    abilities.[53] After Kell's death, the 'Mech was preserved as a monument on Arc-Royal,
    but
    was completely obliterated when the Jade Falcons bombarded the world from orbit in
    3146.[54]
    ARC-2R Archer Rubinsky
    Used by a member of Rubinsky's Renegades, this Archer has had its LRM launchers replaced
    by
    a Hatchet and SRM packs.[55] BV (2.0) = 1,411[56]
    Archer Wolf
    Originally an ARC-2W, this Archer was rebuilt with Clan-spec equipment.[57] The arms
    mounted
    ER Large Lasers, while a pair of Small Pulse Lasers covered the rear. The LRM-20s were
    enhanced with Artemis IV Fire Control Systems, and an ECM Suite and AMS protected
    against
    incoming fire. CASE was carried in each side torso and fifteen double heat sinks kept
    the
    'Mech cool. Following Wolf's death, piloting this machine became an honor given to top
    Dragoon cadets during ceremonies.[57] BV (2.0) = 2,365[58]
    Archer Astrokaszy
    A variant seen in 'Mech fights on Astrokaszy. The 'Mech had Wasp arms and banks of
    machine
    guns. No record sheet has been generated for this 'Mech.[59]
    
    Apocryphal Content:
    
    From MechWarrior 5: Call to Arms Expansion Pack:
    
    ARC-2P
    Introduced in 3026, the 2P is rebuilt for short-range and melee combat, retaining only
    the
    left and center-torso medium lasers of the ARC-2R, dropping the LRM racks to carry an
    SRM-4
    and SRM-6 rack in each side torso, freeing up the weight for a heavy longsword carried
    in
    the right arm.[60]
    From MechWarrior 5: Heroes of the Inner Sphere Expansion Pack:
    
    ARC-AGC Agincourt
    Piloted by Baron Oliver Kincaid who once served with the prestigious Free Worlds Guards
    before being dishonorably discharged. After that he spent some time as a mercenary
    serving
    with Nik's Cavaliers which is when he gave his Archer the name Agincourt. When he was
    asked
    to explain why he chose that name he replied that it was named to remind him of how
    powerful
    the turns of fate can be, and to work hard to earn back what he once had. The Agincourt
    is
    armed with a medium laser and an SRM-6 in each arm with two tons of ammo for the SRM-6s,
    a
    Streak SRM-2 and an LRM-10 ST (Stream) are equipped in each side torso with two ton of
    reloads for the Streak SRM-2s and two tons of reloads for the LRM-10 STs, a Beagle
    Active
    Probe is additionally mounted in the left torso, two medium pulse lasers are mounted in
    the
    center torso, and fourteen double heat sinks keep the 'Mech cool.[61]
    From MechWarrior Online Legends:
    
    ARC-T Tempest
    Named for Morgan Kell's pirate lover, MechWarrior Online's Archer Hero 'Mech plays to
    the
    fan rumors that Kell's Phantom 'Mech ability was actually just LosTech he recovered from
    the
    Periphery before his return in 3006. Identical to the standard ARC-2R in most respects,
    the
    addition on an Endo Steel frame frees up the weight for a Guardian ECM suite (a
    reference to
    its Phantom Mech ability) and two extra heat sinks, all of which are upgraded to double
    heat
    sinks boosting the Tempest's endurance.[62]
    
    Added Note: This particular Variant has had its LRM 20s and ammor removed and replaced with
    Streak LRM 10s and 2tons of ammo and its 4 Medium Lasers removed and replaced with Improved
    Heavy Medium Lasers placed on the Left and Right Arms Respectively and the Heatsinks
    switched out for Clan Double Heat Sinks with a extra 7 added and the extra effect of
    combined Null Signature System and Chameleon Light Polarization Shielding and a Watchdog
    CEWS, while there are less missiles incoming at the enemy the fact that they are stream
    meaning if you get a lock there is a guaranteed hit and the extra added surprise Particle
    Beam Like punch from 2 Heavy Medium Lasers makes for an extremely nasty surprise to anyone
    thinking to try to get close to it, making for a very nasty missile boat sniper combo with a
    hidden close range punch that can strip away layers of armor if not outright kill an unwary
    or over confident enemy, that and getting kicked or stepped on by 70 tons isn't gonna be a
    good thing for anyone on the receiving end.

Notable MechWarriors:
    Notable MechWarriors:
    Notable Pilots:
    
    Ted Atkins
    
    Marc S. Birdsell
    
    Arthur Blankenship
    
    Alexander Carlyle
    
    Vernon Cherenkov
    
    Seraphim Dibble
    
    Gonzalo Freeman
    
    Ansel Graham
    
    Green Knight
    
    Morgan Kell
    
    Travis King
    
    Krystal Lutheran
    
    Marco Moliotti
    
    Suizo Ozawa
    
    Evelyn Panfili
    
    Michael Ramirez
    
    Cranston Snord
    
    Jaime Wolf

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                   280 Fusion (C)              16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       17 [34] (C)                 7.00                     
Gyro (Armored):                             Heavy-Duty                 6.00                     
Cockpit (Armored):                          Small (C)                  2.00                     
Armor Factor:                                  217                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             36       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS (C)                                         H                 2          1.50             
CASE II (C)                                               RT                1          0.50             
Streak LRM 10 (C)                                         RT                2          5.00             
Streak LRM 10 (Ammo 24) (C)                               RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
Streak LRM 10 (C)                                         LT                2          5.00             
Streak LRM 10 (Ammo 24) (C)                               LT                2          2.00             
Improved Heavy Medium Laser (C)                           RA                2          1.00             
Chameleon LPS                                             *                 6          0.00             
Improved Heavy Medium Laser (C)                           LA                2          1.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: ARM, CASEII, ECM, LPRB, RCN, STL, WAT
		

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