Combat Vehicle Technical Readout
Name/Model: Nerio Standard
Designer: Kurt Blood Spirit
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3005
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,037,500 C-Bills
Battle Value: 829
Movement Type: Tracked
Power Plant: 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
1 LB 5-X AC
1 LRM 5
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
ALTERNATE HISTORY - 20 Clans, 1 ilKhanate
Produced cooperatively between Clans Wolverine, Diamond Shark, Hells Horses, and Blood
Spirit under Project Gatehouse, the Nerio is a cheap garrison tank, meant to help hold Inner
Sphere planets when the time came for the Clans to return home. At its core, the tank is a
light trooper, capable of most any mission one might ask of a 50 ton tank, although it does
not stand out in any particular area. It is quick enough to keep up with Cavalry units,
though that did neccisitate the change from a cheap ICE to a full Fusion engine. The Turret
is desgined to be semi-modular, under Wolverine's common Quicksilver Design Protocols.
In accordance with Gatehouse's stated goals, the Standard is entirely ammo dependent,
preventing deserters from having a weapon free of supply lines. Its main weapon is an LB 5-X
Autocannon, useful for striking lightly armored targets and dealing with aircraft,
especially light helicopters, with its 2 tons of ammo. Supporting it is a LRM 5 launcher
with one ton of ammunition. Two Machine guns, one in the turret and one front mounted, round
out the armament with some anti-infantry support.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 Fusion 19.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 168 10.50
Type: Standard
Armor
Value
Front: 43
R/L Side: 34
Rear: 24
Turret: 33
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.25
LB 5-X AC Turret 7.00
LRM 5 Turret 1.00
Machine Gun Turret 0.25
LB 5-X AC (Ammo 20) Body 1.00
LB 5-X AC (Ammo 20) [Cluster] Body 1.00
LRM 5 (Ammo 24) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 23
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 6, Structure (S): 3
Specials: CASE, FLK0*/0*/0*, IF0*, SRCH, TUR(1/1/1, FLK0*/0*/0*, IF0*)
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