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All Terrain Tactical Enforcer
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Vagabond
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PostPosted: 13-Nov-2002 07:24    Post subject: All Terrain Tactical Enforcer Reply to topic Reply with quote

             BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    All Terrain Tactical Enforcer ATTE-10
Tech:          Inner Sphere / 2750
Config:        Quad BattleMech
Rules:         Level 3, Custom design

Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  6 Medium Pulse Lasers
  1 LB 10-X AC
  3 Infantry Bays*
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

==Overview:==
The base design was originally built to help mining companies maintain orde
far-flung worlds, but the design was extensively revised for combat 
applications after the SLDF purchessed the rights. 



==Capabilities:==
The four legs of this design move the low-built mech at speeds of up to 64 
kilometers per hour. Contained within its armored hull are 28 troopers read
disembark for combat at a moment's notice. 

The mech's plodding pace allows it to penetrate most terrains, which are 
effective at deflecting rolling, flying or hovering craft. The armor is 
supplemented by electronic counter measures that protects the walker from 
guided missile attacks. 

The front of the mech is lined with four ball-turret pulse laser cannons, w
a single heavy multitype projectile cannon is mounted on the vehicle's dors
surface. Its rear fire arc is protected by a pair of pulse laser cannon 
turrets. Though the walker's armor can easily deflect small arms fire, heav
weapons can pierce the armor and destroy its propulsion mechanisms. 

[most of this fluff is the property of starwars.com and has been modified f
use with this reproduction]


==Battle History:==
First serving in the Reunification Wars, they served with destinction for m
years as a front line infantry support mech. It maintain this stance for ma
years, even going thru many refits. On one planet these mechs were responsi
for the quick capture of the spaceport and supplie depot, which effectively
crippled all resistence force and allowed for the safe landing of the main 
attack force.

These units served untill the end of the Reunification Wars before being 
decomissioned and eventually replaced by ever better machines.

==Variants:==
Much like its decendent the front of the ATTE-1 is lined with four ball-tur
laser cannons, and a single heavy projectile cannon dorsal mounted. Its rea
fire arc is protected by a pair of laser cannon turrets. Unlike its decende
thou its lasers were not as efficent against infantry, thou they had an 
encreased range, and the projectile cannon could only fire a single type of
round, limiting its mission profile. The noticeable difference was the lack
ECM and a larger but less efficent heat exhaust system.

The ATTE-2 saw the first use of CASE in the design. With ATTE-3 the first t
use the Multitype projectile cannons, which can fire either a solid or clus
round. The ATTE-4 was the first refit to incorporate ECM. ATTE designs 5 th
all incorporated pulse type laser cannons in different combinations and siz
Then with the development of the double strength heat sink the final refit 
the ATTE was ordered, this would be the ATTE-10.

==Deployment==
One of these antiquated mechs is on display on Terra, at the Smithsonian 
Institution. Its rumored that its systems are maintained at full combat 
readiness, thou the Institutes Execitives deny such rumors.

--------------------------------------------------------
Type/Model:    All Terrain Tactical Enforcer ATTE-10
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      7.50
Engine:        300                  6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  166 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             23         16      
   Center Torso (Rear):                 16      
   L/R Side Torso:           16      16/16      
   L/R Side Torso (Rear):            15/15      
   L/R Front Leg:            16      16/16      
   L/R Rear Leg:             16      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Pulse Lasers    RT      8           2      4.00
1 Medium Pulse Laser     RT(R)   4           1      2.00
1 LB 10-X AC             RT      2   30      9     14.00
  (Ammo Locations: 3 LT)
2 Medium Pulse Lasers    LT      8           2      4.00
1 Medium Pulse Laser     LT(R)   4           1      2.00
3 Infantry Bays*         LT      0           3      3.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         26          52     75.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        7,497,000 C-Bills
Battle Value:      1,280
Cost per BV:       5,857.03
Weapon Value:      1,532 / 1,532 (Ratio = 1.20 / 1.20)
Damage Factors:    SRDmg = 32;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 4,  Armor/Structure: 4/6
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MH;  Point Value: 13
                   Specials: ecm



only the infantry cargo bays are lvl3.

so if you want to legalize this remove it in favor for more armor.

and before anybody says its under armored, read the fluff... it says why.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5642
Location: United States
PostPosted: 13-Nov-2002 07:26    Post subject: RE: All Terrain Tactical Enforcer Reply to topic Reply with quote

and for those who can't quite put it together, this is a conversion of the AT-TE from Star Wars: Attack of the Clones.

http://www.starwars.com/databank/vehicle/atte/index.html

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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 13-Nov-2002 13:54    Post subject: RE: All Terrain Tactical Enforcer Reply to topic Reply with quote

I like it...could you email me the file?

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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