BattleMech Technical Readout
Name/Model: Alfar AL-D1 (Dark Elf)
Designer: Ghostcat53
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2573
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,020,657 C-Bills
Battle Value: 1,458
Chassis: Coventry AL Endo Steel
Power Plant: Core Tek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Luxor Load Lifters
Jump Capacity: 90 meters
Armor: Coventry-Industries Ferro-Fibrous
Armament:
2 Magna Hellstar PPCs
Manufacturer: Coventry Metal Works
Primary Factory: Coventry
Communications: Field Ranger Wanderer
Targeting & Tracking: Martial Ranger Series 6b
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Overview:
The Álfar, named for the elves of Germanic legend, was developed on Coventry during the
reign of Archon Tracial Steiner to improve the Lyran Commonwealth Armed Forces performance
in mobile BattleMech warfare, and to provide a homegrown competitor to widespread standard
designs like the Griffin and Shadow Hawk. It entered service in 2573 and served almost
Capabilities:
Ironically, Coventry Metal Works' desire to outdo their competition proved the Álfar's
downfall. The design used so many nonstandard parts that repairs and logistics quickly
became a big problem. Of all the Star League Defense Force Álfars lost in the war, a full
third were scrapped solely because repairing them was deemed too difficult. The design was
given more respect in the LCAF but with the Star League pushing for standardization and
given the relative peace of the following century, the high-maintenance Álfars were
gradually replaced with those same designs it had been trying to best. The last two
remaining, privately-owned 'Mechs are believed to have been destroyed in the First
Succession War
Deployment:
The Álfar fielded an impressive amount of firepower for its size. A Magna Hellstar PPC
mounted on its right arm was the main weapon. Three Magna Mark II medium lasers, two on the
left arm and one in the head, plus a Shannon Six-Shooter missile rack with 1 ton of ammo,
all in the left shoulder, provided ample backup and close-range punch. Fifteen heat sinks
provided good battlefield endurance.
Variants:
AL-D1 "Dökkálfar" (Dark Elf)
Nicknamed "baby Warhammer", this less common variant replaced all lasers and the SRM with a
second PPC to provide a cheap fire support option at the cost of short-range capability and
heat endurance
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Single): 15 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 179 10.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 9
R/L Torso: 13 19
R/L Torso (rear): 6
R/L Arm: 9 17
R/L Leg: 13 25
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
PPC RA 3 7.00
PPC LA 3 7.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 5
Specials: ENE, JMPW1
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