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RAC's... What's so special????
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Sir Henry
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PostPosted: 28-Oct-2002 12:00    Post subject: RAC's... What's so special???? Reply to topic Reply with quote

What make's these things any better than normal AC's?

Am I missing something?

Why are they in HMP and I can't find info on them?

Why are there only 2's and 5's???

More confused than normal...


I'll have more questions later....

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[ This Message was edited by: Sir Henry on 2002-10-28 12:00 ]

[ This Message was edited by: Sir Henry on 2002-10-28 12:01 ]
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CO_17thRecon
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PostPosted: 28-Oct-2002 12:05    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

RACs are Ultra Ultra/ACs. They can fire 1,2,4, or 6 rounds at a time. The more rounds you fire, the more likely it is to jam. Fire 2: jam on a to-hit roll of 2. Fire 4: jam on a to-hit roll of 3. Fire 6: jam on a to-hit roll of 4. If you don't fire during a turn, you can unjam all RACs via a piloting skill roll. Only the Federated Suns makes RACs, but they seem willing to sell to most; excluding the CapCon.

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Major Dan
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PostPosted: 28-Oct-2002 12:28    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Quote:

On 2002-10-28 12:05, CO_17thRecon wrote:
If you don't fire during a turn, you can unjam all RACs via a piloting skill roll.



Its actually a PS roll +3. Not easy for Greenies.

I love RAC/5's. Especially on the Urbie.
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AlexxKnight
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PostPosted: 28-Oct-2002 12:34    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

I think they were introduced in Feild Manual Federated Suns.

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PostPosted: 28-Oct-2002 12:45    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

They are especially deadly when combined with a targeting computer as all shells hit the same location when aiming.

The reason they are only in 2s and 5s is anything greater would be Ultra Munchy Weapon of the Universe for All Time.

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PostPosted: 28-Oct-2002 12:57    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Quote:
If you don't fire during a turn, you can unjam all RACs via a piloting skill roll.

Plus you can only expand walking mp during the same turn you are trying to unjam it, you cannot move in any other way.

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PostPosted: 28-Oct-2002 13:04    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Still better than the Lvl 3 Clan models...they don't unjam.

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Sir Henry
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PostPosted: 28-Oct-2002 14:30    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Can you choose to fire what ever number of rounds you want? 2,3,4??????

They eat ammo like there's no tommorow though....



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PostPosted: 28-Oct-2002 15:05    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

You can choose before you roll, and they generate heat for each shot taken.

There are level 3 RAC10s and RAC20s created by MFUK.

I find they turn the AC2 and AC5 into very useful weapons.

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PostPosted: 28-Oct-2002 15:06    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

(Moved from "Design Submissions" to "General Discussion")

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PostPosted: 28-Oct-2002 15:49    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

if i remember correctly.
its a gunnery roll +3
only walking
and firing no weapons.

its better to use it in a lance.
in a duel, having your main gun die on you then being chased while trying to unjam it (and running away while walking is NOT fun)

i've only had it jam on me once.
my GM on the other hand has i jam very often.
its quite common to be able to slaughter him because his RAC wont unjam on a 5.


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PostPosted: 28-Oct-2002 16:02    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

You can choose to shot, 1, 2, 4 or 6 shots I believe.

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PostPosted: 28-Oct-2002 16:19    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Hm. Since no one else (including myself ) covered this little bit of info, I thought I would. RAC stands for Rotary Autocannon. It's like a giant gattling gun.

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Ruger
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PostPosted: 28-Oct-2002 16:54    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

Quote:

On 2002-10-28 12:45, Jade_Dragon wrote:

The reason they are only in 2s and 5s is anything greater would be Ultra Munchy Weapon of the Universe for All Time.




Actually the fluff text reason is that they were created when someone thought of pairing up several Light AC barrells into one weapon...since only AC-5s and AC-2s were made into light ACs, there are only RAC-2s and RAC-5s...

And don't forget this little tidbit too...for each shot you fire, you generate normal heat...so if you rock and roll with 6 shots in a single turn, that's 6 heat...and you roll on the appropriate missile chart to see how many hit...

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PostPosted: 28-Oct-2002 17:00    Post subject: RE: RAC's... What's so special???? Reply to topic Reply with quote

If you rock and roll and hold the trigger down for a full burst and aim with a Tcom for a location and somehow hit do all the shells hit or do you have to roll on missile charts yet?

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