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Oberst_Klink ComStar Lieutenant, JG

Joined: 21-Apr-2021 08:04 Posts: 305 Location: Germany
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Posted: 16-Jun-2025 07:52 Post subject: Thunder Hawk TDK-10X |
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TRO: Thunder Hawk TDK-10X | BattleMech Technical Readout
Name/Model: Thunder Hawk TDK-10X
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,830,000 C-Bills
Battle Value: 2,187
Chassis: Norse Heavy XTI-4C
Power Plant: DefHes 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Rodan 90
Jump Capacity: 90 meters
Armor: Ceres Heavy Stealth with CASE II
Armament:
1 Defiance 980 Heavy PPC
4 Pontiac Ultralight Light AC/5s
3 Defiance B3M Medium Lasers
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley
Communications: Tek BattleCom with Angel ECM Suite
Targeting & Tracking: DLK Type Phased Array Sensor System
================================================================================================
Overview:
Though it is difficult working at a variant of the Thunder Hawk, I tried to implement
stealth-armour and jumpjets on the mech. Okay, it runs hot (no alpha please!) and it needs
ammo supplies. Lorewwise it is pretty difficult to explain, why this units does exist. But
anyway, I'll test it with megamek. ;o)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 14 [28] 4.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 272 17.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 38
Center Torso (rear): 13
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 30
R/L Leg: 21 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite H 2 2.00
Jump Jet CT 1 2.00
CASE II RT 1 1.00
Jump Jet RT 1 2.00
2 Light AC/5s RT 4 10.00
Light AC/5 (Ammo 40) RT 2 2.00
CASE II LT 1 1.00
Jump Jet LT 1 2.00
2 Light AC/5s LT 4 10.00
Light AC/5 (Ammo 40) LT 2 2.00
Heavy PPC w/ Capacitor RA 5 11.00
3 Medium Lasers LA 3 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 1, OV: 1
Armor (A): 9, Structure (S): 5
Specials: AC2/2/-, AECM, CASEII, STL
| _________________ "Better to reign in Hell than serve in Heav'n" John Milton
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