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Mirv Mrk 1
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Thunder
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Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 464

PostPosted: 20-May-2025 02:26    Post subject: Mirv Mrk 1 Reply to topic Reply with quote

TRO: Mirv Mrk 1
                 BattleMech Technical Readout

Name/Model:         Mirv Mrk 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,351,821 C-Bills
Battle Value:       983

Chassis:              Composite
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Cruising Speed:       129.6 kph 
Flanking Speed:       194.4 kph 
Safe Thrust Speed:    43.2 kph  
Max Thrust Speed:     64.8 kph  
Armor:                Standard
Armament:             
    17 SRM 6 (I-OS)s (C)
    20 SRM 4 (I-OS)s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "How many Battlemechs to destroy a warship?  Herr herr."
    
    "90.  Assuming you're bringing a leviathan."

Capabilities:
    The Mirv is what happens when you start solving a problem in the dumbest way possible.
    You'd think that taking on a warship with mechs should be impossible, but by the power of
    LAMs and high speed passes enough firepower can exist in a single spot in space to remove a
    warship from existence.

Deployment:
    The Mirv is really just the weapon.  The actual work horse is the Dropship that positions it
    on the course that will generate an intercept at sufficient velocity that kinetic energy
    dominates the engagement .  Once on that path all the Mirv needs to do is match any evasive
    maneuvers the target attempts.
    
    Recovery is also done by the carrier, swinging back after the pass to pick up survivors.  Of
    which there should be plenty.  Any LAM thats actualy targeted is toast, even if it was
    armored,  but cockpits do tend to survive in the mass of wreckage.

Variants:
    None.  This entire project came up with a solution, and was rejected as too niche to be
    worth putting resources into.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  3.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
    AirMech Cruise MP:                          12                                              
    AirMech Flank MP:                           18                                              
    Safe Thrust:                                4                                               
    Max Thrust:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              1       
    Center Torso:                      18              2       
    Center Torso (rear):                               1       
    R/L Torso:                         13              2       
    R/L Torso (rear):                                  1       
    R/L Arm:                            9              2       
    R/L Leg:                           13              1       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (I-OS) (C)                                          CT                1          1.00             
10 SRM 4 (I-OS)s (C)                                      RT                10         5.00             
10 SRM 4 (I-OS)s (C)                                      LT                10         5.00             
8 SRM 6 (I-OS)s (C)                                       RA                8          8.00             
8 SRM 6 (I-OS)s (C)                                       LA                8          8.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 3
Specials: ENE, FUEL4, LAM(24"g/4a), SRM3/3
		
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