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Oberst_Klink ComStar Lieutenant, JG

Joined: 21-Apr-2021 08:04 Posts: 303 Location: Germany
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Posted: 14-May-2025 06:46 Post subject: Raptor RTX1-RF [BASE] |
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TRO: Raptor RTX1-RF [BASE] | BattleMech Technical Readout
Name/Model: Raptor RTX1-RF [BASE]
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,553,385 C-Bills
Battle Value: 303
Chassis: Alshain Type KR140 Endo Steel
Power Plant: Omni 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/4
Armament:
11.5 tons of pod space available
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications: Sipher CommCon SCU-9
Targeting & Tracking: Matabushi Stalker
================================================================================================
Overview:
Several decades after the end of the Jihad, the Draconis Combine had restored its military
and industrial strength. The production lines of the "Luthien Armor Works" were also
available again. Current models, such as the Avalanche, could be supplemented by the
production of older models. The first generation of Omnis (Raptor, Owens, Strider,
Firestarter, Blackjack, Black Hawk-KU, Avatar, and Sunder) had proven themselves in the
past, but also had minor flaws. The ramp-up of production should now eliminate or improve
these minor issues. First: a complete conversion to dual heat sinks on all 'Mechs. Second: a
complete removal of fixed equipment (including jump jets and external heat sinks). The
second point demonstrates the increased flexibility. Some equipment is no longer compatible
with some Omnis (e.g., the use of improved jump jets). This also significantly increases the
carrying capacity in some cases. The entire project was dubbed "Project Refit." The
designation of the revised base models is -RF.
Capabilities:
The Raptor-RF receives only one minor change. Two of the three dual heat sinks outside the
reactor are now located in the left and right torso, providing slightly better protection in
the event of a critical hit.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 8 8
Center Torso (rear): 2
R/L Torso: 6 7
R/L Torso (rear): 2
R/L Arm: 4 5
R/L Leg: 6 6
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head 1 Endo Steel 0
Center Torso None 2
Right Torso 3 XL Engine 6
3 Double Heat Sink
Left Torso 3 XL Engine 6
3 Double Heat Sink
Right Arm 3 Double Heat Sink 4
3 Endo Steel
Left Arm 6 Endo Steel 4
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE, OMNI
| _________________ "Better to reign in Hell than serve in Heav'n" John Milton
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 464
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Posted: 18-May-2025 02:23 Post subject: Raptor RTX1-RF [BASE] |
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As a project, updating and streamlining older omnis is a great idea.
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