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Light Bringer (original fluff 2014) LB-X-IPD
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 394

PostPosted: 22-Apr-2025 04:03    Post subject: Light Bringer (original fluff 2014) LB-X-IPD Reply to topic Reply with quote

TRO: Light Bringer (original fluff 2014) LB-X-IPD
                 BattleMech Technical Readout

Name/Model:         Light Bringer (original fluff 2014) LB-X-IPD
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,716,000 C-Bills
Battle Value:       2,119

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    20 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "Full power shot in 5, 4,3."
    
    
    The screen darkens for a moment before brilliant emerald shafts of light errupt
    across the screen, their back scatter illuminating the outline of the metal
    behemoth that sent them forth.
    
    
    "Thermal disapation looking good.  Well within,  Uh-oh."
    
    
    That fateful utterance gave everyone in the room just enough time to look up at
    the blazing screen, just in time to watch the Battlemech explode in a cascade
    that started from the left leg and raced across the rest of the mech in a
    ripple of bursting metal and explelled circuits, myomer and of course Coolant.
    Lots and Lots of Coolant.  The head rocketing off was simply the cherry on top.

Capabilities:
    The Light Bringer is nothing less then an attempt to push past what seems an
    insurmountable limit on the firepower capable of being unleashed by a single
    battlemech. Given the constraints of Mass, space, and energy, a 50 ton mech
    could surpass the firepower of even 100 ton mechs.  Addmittedly there is a
    qualatative difference in the effectivness of that firepower.  The Assault mech
    would be expected to at least project its own firepower to greater ranges, and
    with better penetration.  Still this situation was peeving to Star League era
    research and development teams.  With these goals in mind the Critera for what
    would be the Light Bringer were drawn up.
    
    
    The first and most important Criteria was to project greater firepower then a
    certain 50 ton mech.  To this end a fusilade of Medium lasers, More then had
    been conceived of being mounted on anything short of a dropship, formed the
    heart of the new mechs power.  Despite being something of a short range weapon
    the Medium lasers still allowed the mech to project its firepower nearly three
    times as far as the medium mech.  Each laser also possed better armor
    penetrating ability then the Medium mechs own plethora of weapons.
    
    With the primary design critera having been established the next problem was
    making it work.  THe problem was that the heat burden of firing that many
    lasers simply could not be dealt with easilly.  Advanced double strength
    freezers could no more deal with it then other eperimental cooling systems.
    One of the more successful techniques was to increase the preasure and flow
    rate of the cooling system. Unfortunatly the dynamic interconected flow paths
    of a battlemechs cooling system were prone to spring leaks when overstressed in
    this way, quickly leading to near complete loss of cooling capacity.  The
    Advanced freezers were even more prone to take damage from this technique
    leading to their eventual abandonment during this stage of development.  The
    first break through was the introduction of a smaller dedicated cooling loop.
    By Limiting the distance that coolant needed to travel from the weapons mount
    to raditors, a higher preasure and velocity of coolant could be maintained
    without undue stress on the entire system.  In effect by linking the cooling
    systems to individual weapons only 2 heat sinks were required for each linked
    medium laser.  This was only a partial solution however.  There simply was not
    enough space in the mech to provide dedicated cooling systems to each weapon.
    The next solution required a regression of the stated goals for the mech.  A
    reduction in firepower could be accepted, if the sustained firepower remained
    greater then the offending Medium mechs.  To this end, a study on improving the
    efficiency of laser weapons bore fruit.  By reducing the power output of a
    laser 40% the waste heat could be reduced by 66%.  Armor penetration of the
    resultant energy pulse was reduced, but the ablative properties of follow on
    energy pulses more then made up for it.  Of historical note it was this type of
    study which gave rise to the pulse laser.
    
    With a workable solution to the overheat in hand, development to finalize a
    weapons testing prototype into a full fledged battlemech proceded a pace.
    Highlights include Jump jets for hot drops, maneuverability in rough terrain,
    and as fortune would have it, Continued moblity despite crippiling overheat
    effects.  Armor was initially almost as heavy as possible.  Further testing of
    full powered shots showed that a slight reduction in favor of additional
    radiators would allow even that massive overheat spike to be survivable.
    Barely.  Some of the time.  This decision proved fateful as that the advanced
    manipulations required to get the most out of the Light Bringer were too much
    for many mechwarriors and technitians to maintain in acutal field conditons.

Deployment:
    "You're saying a Rabit destroyed our 10 Million C-bill Prototype?'
    
    
    "Yes sir, it took us awhile, but eventualy we were able to work our way through
    the filtered footage to get this."
    
    
    Pressing a button starts the fateful video, It begins to darken but then shifts
    to a false spectrum and zooms in on the area near the mechs left leg.  The
    scream of tortured air is heard in a muted form as the weapons test begins, and
    a rabit apprently startled bursts from its hole,  And bursts into flames as the
    secondary effects of the war machine's efforts turn the area around it into an
    inferno.  The flaming rabit attempts to run while thrashing in anguish, moving
    even closer to the mech's leg.  And then it is pulled into an air intake port
    that is striving to draw in fresh cooler air from near the ground to slake the
    needs of the thermodyanmic demons at the heart of the cooling system.  A brief
    burst of debris can be detected as the turbo fans disentigrate from the flaming
    bit of Hopping FOD, and then the main explosion of super heated materials jets
    out of the intake, begining the process of catastrophic destruction.
    
    
    "Isn't that suppose to be a water intake port?"
    
    
    "Yes sir, but with the heat load, every little bit of extra cooling helps, so
    those ports also draw in air.  You see the fans are variable speed so that..."
    
    
    "Someone's good intentions just cost us 10 Million C-bills.  Lose the air
    intake.  Haven't any of you heard of a satchel charge.  What if some poor
    bloody infantry type got in close with a grenade?  What would happen then?"
    
    
    "Probably the same thing that happened to the rabit."
    
    
    "Heh.  True.  I wonder if we can market that as an anti-personel feature." The
    executive began jovially, but then his demeaner returns to its former granite
    sterness, "But mark me well.  We Never mention that rabit again."

Variants:
    Once the skills for "Linked Heat Sinks" and "Dial a Yield" lasers were
    discovered they offered a strange variety of even more extreme options.  To top
    the list was a proposed warload of 40 medium lasers dialed back to the minimum.
    Despite the miniscule heat each laser would produce this proposed design would
    still suffer debilitating effects in short order.  Maxing the yield of each
    laser would be certain suicide.  Asuming the mech didnt simply burst into a
    giant cloud of live steam, it would require over a minute to cool down enough
    to restart.  Despite this it was considered seriously briefly.  There is
    something attractive about a single mech with as much firepower as a Medium
    grade Naval Autocannon.
    
    
    A More sane proposal was to replace 10 medium lasers with additonal cooling
    systems.  This mech, mounting 30 medium lasers, would have better sustained
    capabilities then the production model Light Bringer.  It was rejected however
    because of well founded fears that mechwarriors would be unable to not try to
    use those lasers at full power.  Once again the steam blast scenerio seemed
    likely.
    
    
    In later years, the massive amounts of internal volume required to mount all
    the systems needed to keep the Light Bringer in working order with its rather
    extreme weapons load would prove to be a boon for the testing of other weapons.
    With the cooling systems and lasers removed it is relativly easy to refit the
    Bringer of Light with alternative weapons.

Notable MechWarriors:
    Bun Bun the Vorpal Rabit.
    
    Despite attempts to hush up the infamous rabit test, it proved too good not to
    show up on youtube or its equivilent in whatever region of space one found
    themselves.  Over the course  of centuries the video has remained popular.  The
    Rabit itself has acheived minor diety status.  Incorporating the mythos of
    other rabits into a single source of inspiration, it is not uncommon for
    anti-mech trained infantry in all star nations, but especially the capellen
    confederation to have a rabit based talisman upon their person.  Be it a foot,
    a "Playboy" tatoo, or of all things a "Sluggy Freelance" brand Switchblade.  To
    them Bun Bun the Vorpal rabbit gives inspiration that even the smallest most
    insignificant of creatures can still bring down the lords of Cain who claim
    dominance over the battlefield.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            34                    24.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             40       
    Center Torso (rear):                               8       
    R/L Torso:                         21             35       
    R/L Torso (rear):                                  7       
    R/L Arm:                           17             25       
    R/L Leg:                           21             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
4 Medium Lasers                                           RT                4          4.00             
4 Medium Lasers                                           LT                4          4.00             
6 Medium Lasers                                           RA                6          6.00             
6 Medium Lasers                                           LA                6          6.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 0,  OV: 4
Armor (A): 8,  Structure (S): 8
Specials: ENE
		
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