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Atlas AS7-U
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 394

PostPosted: 20-Apr-2025 05:27    Post subject: Atlas AS7-U Reply to topic Reply with quote

TRO: Atlas AS7-U
                 BattleMech Technical Readout

Name/Model:         Atlas AS7-U
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,680,000 C-Bills
Battle Value:       2,054

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LB 20-X AC
    2 Light PPCs
    4 Medium Lasers
    4 MML 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Atlas, Most fearsome mech in history.  Until about 30 Years ago when A couple of minor
    events happend.  The Grey Death Memory core, The Clan invasion, The Fed Com Civil war.  All
    the things that have pushed Battlemech progress to levels that have surpassed even the  Star
    Leagues mastery of Mechs.  But in the push for progress the Atlas has fallen behind, or it's
    been sidetracked into Models that are less then what an Atlas should be.  The AS7-U is one
    attempt to bring the Atlas into the modern age.

Capabilities:
    The AS7-U attempts to Meld the 2 main features of other Atlas Models into a single chasis
    while retaining the basic survivability of the Original.  The first goal is to maintain the
    raw close range nastiness of the Atlas. While the Code Red LB-20x does an excelent job of
    this on its own, it almost plays second fidle to the Blocks of MML's in the oposite torso.
    
    The Multi Missle Launcher is one of the new technologies that prompted the initial study
    into a possible new Atlas variant.  The Initial Idea was to replace the LRM and the SRM
    packs with a group of MML's.  This in turn would save weight and allow the other weapon
    systems to be beefed up.  The result of this plan was multiple MML systems giving equivilent
    Long range firepower of the old LRM-20 for a similar cost in weight.  At Short range however
    the MML's come into their own, dwarfing the damage potential of even the Cannon.  This comes
    at the cost of collectivly being even more massive then the Autocannon.
    
    The Second Goal was to incorporate the longer ranged energy weapons seen on so many modern
    Atlas Variants.  Early attempts to replace the Arm mounted Medium Lasers with Large lasers
    proved to be an overburden to the Atlas's targeting computer. Later attempts either
    overstressed the heat capacity or forced a reductioni in other combat systems.  The AS7-U
    uses another new Technology, The Light PPC, to merge the longer range that has been long
    desired with out the risk of using XL engines or a reduction in other weapon capabilities.
    This is still a compromise solution however.  Solutions used in the past gave better
    firepower at range.  In defense of this new arangement however The Defiance B3M Medium
    lasers that have traditionally been found in the arms of the Atlas were retained in a  new
    body mounted location..
    
    The Fatal flaw in this design may be the lack of CASE.  Both the LBX and the MML which form
    the core of this Atlas's offensive capabilities take up so much room that CASE can not be
    effectivly mounted.  The major attempt to at least lower the chance of a catasrophic ammo
    explosion was to place the ammo away from the main chasis, and then to add Double Heat Sinks
    to Buffer the Ammo bins.  Hopefully any critical damage will be absorbed by the Double Heat
    sinks before it can penatrate an ammo bin.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                         CT (R)              2          2.00             
4 MML 5s                                                  RT                12        12.00             
LB 20-X AC                                                LT                11        14.00             
Medium Laser                                              LT                1          1.00             
Light PPC                                                 RA                2          3.00             
MML 5 (Ammo 20) [SRM]                                     RA                1          1.00             
MML 5 (Ammo 48) [LRM]                                     RA                2          2.00             
LB 20-X AC (Ammo 10)                                      LA                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             LA                1          1.00             
Light PPC                                                 LA                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: FLK1/1/-, IF1, REAR1/1/-
		
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