BattleMech Technical Readout
Name/Model: Vulcan VL-2T (Project 102)
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,237,100 C-Bills
Battle Value: 997
Chassis: Mather Tech 500
Power Plant: Pitban 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Pitban Model 9
Jump Capacity: 180 meters
Armor: Lexington Limited High Grade Ferro-Fibrous with CASE
Armament:
1 Defiance Model 6 ER Large Laser
1 Randell Medium Laser
1 Firestorm Flamer
1 Sperry Browning Machine Gun
Manufacturer: Coventry Metal Works, Nimakachi Fusion Products Ltd.
Primary Factory: Coventry (CMW), Tematagi (NFPL)
Communications: Hartford 200S
Targeting & Tracking: Hartford TA10
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Overview:
The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
the VL 2-T Vulcan.
This BattleMech reached the front line during General Kerensky's landings on Earth,
where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
gun, and heavy armor performed effectively against infantry. The autocannon system was
originally designed as an anti-'Mech system, but served well in city fighting.
Capabilities:
The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
reduce heat in its rear areas.
The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
and more Vulcans found themselves stationed in city areas.
The Vulcan's armor is not very strong, but does provide more than ample protection
against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
looks like a scarecrow's clothes hung out to dry.
The absence of manipulative hands is the 'Mech's only drawback. Though not a major
hindrance, it does limit its close combat capabilities against other 'Mechs.
Variants:
"Project 102" is just an idea to upgrade the classical 3025 mechs to a certain extend.
Changing heatsinks, integrating CASE, maybe some little tweaks concerning weapons (little
relocation / change of ammo, equipment or armour - there will be no endo or XL-engines) -
though I'll try to keep the "spirit"
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 107 6.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 12
Center Torso (rear): 6
R/L Torso: 10 11
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 12
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
2 Jump Jets CT 2 1.00
ER Large Laser RT 2 5.00
2 Jump Jets RT 2 1.00
CASE LT 1 0.50
2 Jump Jets LT 2 1.00
Machine Gun (Ammo 100) LT 1 0.50
Medium Laser LT 1 1.00
Flamer RA 1 1.00
Machine Gun LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 3
Specials: C3S, CASE, MHQ1
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