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Oberst_Klink ComStar Lieutenant, JG

Joined: 21-Apr-2021 08:04 Posts: 287 Location: Germany
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Posted: 11-Apr-2025 10:17 Post subject: Quickdraw QKD-4G (Project 102) |
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TRO: Quickdraw QKD-4G (Project 102) | BattleMech Technical Readout
Name/Model: Quickdraw QKD-4G (Project 102)
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,405,760 C-Bills
Battle Value: 1,444
Chassis: Technicron Type E
Power Plant: Vlar 300
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Chilton 460
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE
Armament:
4 Omicron 4000 Medium Lasers
2 Shigunga LRM 5s
1 Hovertech Quad SRM 4
Manufacturer: Luthien Armor Works, Technicron Manufacturing
Primary Factory: Luthien (LAW), Savannah (TM)
Communications: Garret T12-E
Targeting & Tracking: Dynatec 2180 with Beagle Active Probe
================================================================================================
Overview:
"Project 102" is just an idea to upgrade the classical 3025 mechs to a certain extend.
Changing heatsinks, integrating CASE, maybe some little tweaks concerning weapons (little
relocation / change of ammo, equipment or armour - there will be no endo or XL-engines) -
though I'll try to keep the "spirit
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 161 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 18
Center Torso (rear): 8
R/L Torso: 14 17
R/L Torso (rear): 8
R/L Arm: 10 19
R/L Leg: 14 19
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
SRM 4 CT 1 2.00
CASE RT 1 0.50
2 Jump Jets RT 2 2.00
LRM 5 (Ammo 24) RT 1 1.00
2 Medium Lasers RT 2 2.00
SRM 4 (Ammo 25) RT 1 1.00
Beagle Active Probe LT 2 1.50
C3 Slave LT 1 1.00
2 Jump Jets LT 2 2.00
2 LRM 5s LT 2 4.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 4 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 5
Specials: C3S, CASE, IF1, MHQ1, PRB, RCN
| _________________ "Better to reign in Hell than serve in Heav'n" John Milton
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