|
Mordel's Bar & Grill |
|
 |
» |
View previous topic :: View next topic |
Author |
Message |
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 466
|
Posted: 08-Apr-2025 07:16 Post subject: Vespoid W1L |
|
|
TRO: Vespoid W1L | ProtoMech Technical Readout
Name/Model: Vespoid W1L
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 890,121 C-Bills
Battle Value: 302
Chassis: ProtoMech
Power Plant: 85 ProtoMech Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: ProtoMech
Jump Capacity: 180 meters
Armor: ProtoMech
Armament:
1 SRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
or Stinger. The Vespoid was created to achieve that goal.
Capabilities:
The W1L variant was not able to mimic the Wasp 1L. It instead has to endure being better
then it. Turns out that nearly 5 centuries of tech development equates to having even more
furepower in less then half the package. The initial specs including an SRM-4 left the W1L
with a considerable chunk of mass left over, enough so that the SRM system could easily be
increased in size. Ammo capacity remains the same by mass, but loses 20% of its salvos.
Which still places it well above the expected battlefield life expectancy of a protomech.
One upgrade that has come about in the past few centuries is better ammo management allowing
a variety of ammo types to be loaded to deal with different situations.
Deployment:
Despite being formally designed, and that battle history to consider, there are no plans to
actually produce Vespoids. Their mobility or firepower is below the thresholds useful in
modern combat.
Variants:
Just how many Wasps and Stingers are there? The modern ones built or rebuilt to keep up
with modern combat are likely out of reach, but even now the majority of the ones in use are
based on star league era models.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 900
Engine: 85 ProtoMech Fusion 2,500
Walking MP: 6
Running MP: 9
Jumping MP: 6 600
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 500
Armor Factor: 45 2,250
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 6
Torso: 9 18
Main Gun: 1 3
R/L Arm: 2 4
Legs: 5 10
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
SRM 5 MG 1,250
SRM 5 (Ammo 20) MG 1,000
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: PM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 1
Specials:
|
|
|
Back to top |
|
|
 |
» |
All times are GMT-04:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|