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Hammerhands HMH-5H
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2508

PostPosted: 07-Apr-2025 11:45    Post subject: Hammerhands HMH-5H Reply to topic Reply with quote

TRO: Hammerhands HMH-5H
                 BattleMech Technical Readout

Name/Model:         Hammerhands HMH-5H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Star League / 2475
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         6,763,750 C-Bills
Battle Value:       1,560

Chassis:              Achernar Special Type 4-reinforced 
Power Plant:          DAV 225 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Rawlings 50 
    Jump Capacity:    90 meters
Armor:                StarGuard Ferro-Fibrous with CASE
Armament:             
    2 Mydron Model B Autocannon/10s
    1 Harpoon-6 SRM 6 w/ Artemis IV FCS
    2 ChisComp 38 Medium Lasers
Manufacturer:         Achernar BattleMechs
    Primary Factory:  New Avalon
Communications:       Achernar Electronics HICK-3
Targeting & Tracking: Federated Gatherer Mk II

================================================================================================
Variants:
    The HMH-5H Hammerhands is a model refitted within the Hanseatic League, and was initially
    prototyped from the changes implemented in the family ‘Mech of family that fled the FedCom
    Civil War. Replacing the heat sinks with double strength units and the armor with
    ferro-fibrous plating freed up enough tonnage to increase armor thickness more than 10%,
    protect the munitions storage with CASE systems in both side torsos and both double missile
    storage and equip the launcher with an Artemis IV fire-control system.
    
    This would later form the basis for additional models seen in the Hanseatic League, and
    later, the Scorpion Empire.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  206                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                               9       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             22       
    R/L Leg:                           16             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
CASE                                                      RT                1          0.50             
SRM 6 w/ Artemis IV FCS                                   RT                2          3.00             
SRM 6 (Ammo 15) [Artemis IV]                              RT                1          1.00             
SRM 6 (Ammo 15) [Inferno]                                 RT                1          1.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
CASE                                                      LT                1          0.50             
Autocannon/10                                             RA                7         12.00             
Medium Laser                                              RA                1          1.00             
Autocannon/10                                             LA                7         12.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: AC2/2/-, CASE
		
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