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Bullet Upgraded
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 297

PostPosted: 30-Mar-2025 11:21    Post subject: Bullet Upgraded Reply to topic Reply with quote

TRO: Bullet Upgraded
                 Combat Vehicle Technical Readout

Name/Model:         Bullet Upgraded
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,950,000 C-Bills
Battle Value:       750

Movement Type:        Hover
Power Plant:          315 XL
Cruising Speed:       118.8 kph 
Maximum Speed:        183.6 kph [237.6 kph]
Armor:                Vehicular Stealth
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Ramming as a viable tactic by hovercraft has long been considered defunct.  Sure there is
    the story about Drillsons fending off a mech attack in a swamp by opening up their throttles
    and ramming them.  But given how quickly hovercraft aquire motive damage, what are the odds
    that story is true?

Capabilities:
    Having long fallen into disfavor,  the Bullet was designed to cannonball into one leg of a
    mech and wreck it.  In theory that kind of plan should work.  In practice the bullet was
    only likely to succeed once.  It was really just a poor return on investment.
    
    The upgraded Bullet attempts to patch the flaws of its predecessor in the hope that maybe it
    can take more then 1 mech out with it.
    
    The first step was making it slightly slower.  Which frees up mass and thus makes it faster
    thanks to a supercharger.  In addition the key structural change is armoring the motive
    systems.  This makes ramming attacks still risky, but not instantly crippling.  The final
    change is the use of stealth armor.  One of the biggest risks once an attack run is started
    is support fire from the flanks causing enough damage to prevent final execution of the
    attack.  Stealth armor makes such attacks less likely to hit, and prevents the tank from
    being a secondary target.  Which is a mixed blessing.  Since it just means the tank is now
    going to recieve the full attention of its targets bodyguards.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                       315 XL                  16.50                     
    Cruising MP:                                11                                              
    Flanking MP:                             17 [22]                                            
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  160                    10.00                     
    Type:                               Vehicular Stealth                                       

                                              Armor                                             
                                              Value                                             
    Front:                                      72                                              
    R/L Side:                                   32                                              
    Rear:                                       24                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                            Body                 1.50         
Supercharger                                                  Body                 2.00         
Armored Motive System                                          --                  7.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: CV,  SZ: 2,  TMM: 4,  MV: 28"h
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 5,  Structure (S): 2
Specials: ARS, ECM, ENE, SRCH, STL
		
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