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Thunder Clan Blood Spirit Star Captain

Joined: 22-Feb-2024 01:39 Posts: 295
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Posted: 30-Mar-2025 11:21 Post subject: Bullet Upgraded |
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TRO: Bullet Upgraded | Combat Vehicle Technical Readout
Name/Model: Bullet Upgraded
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 17,950,000 C-Bills
Battle Value: 750
Movement Type: Hover
Power Plant: 315 XL
Cruising Speed: 118.8 kph
Maximum Speed: 183.6 kph [237.6 kph]
Armor: Vehicular Stealth
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Ramming as a viable tactic by hovercraft has long been considered defunct. Sure there is
the story about Drillsons fending off a mech attack in a swamp by opening up their throttles
and ramming them. But given how quickly hovercraft aquire motive damage, what are the odds
that story is true?
Capabilities:
Having long fallen into disfavor, the Bullet was designed to cannonball into one leg of a
mech and wreck it. In theory that kind of plan should work. In practice the bullet was
only likely to succeed once. It was really just a poor return on investment.
The upgraded Bullet attempts to patch the flaws of its predecessor in the hope that maybe it
can take more then 1 mech out with it.
The first step was making it slightly slower. Which frees up mass and thus makes it faster
thanks to a supercharger. In addition the key structural change is armoring the motive
systems. This makes ramming attacks still risky, but not instantly crippling. The final
change is the use of stealth armor. One of the biggest risks once an attack run is started
is support fire from the flanks causing enough damage to prevent final execution of the
attack. Stealth armor makes such attacks less likely to hit, and prevents the tank from
being a secondary target. Which is a mixed blessing. Since it just means the tank is now
going to recieve the full attention of its targets bodyguards.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 315 XL 16.50
Cruising MP: 11
Flanking MP: 17 [22]
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 160 10.00
Type: Vehicular Stealth
Armor
Value
Front: 72
R/L Side: 32
Rear: 24
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Guardian ECM Suite Body 1.50
Supercharger Body 2.00
Armored Motive System -- 7.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: CV, SZ: 2, TMM: 4, MV: 28"h
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 5, Structure (S): 2
Specials: ARS, ECM, ENE, SRCH, STL
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