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Eviscerator EVCR-mrk III
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 284

PostPosted: 24-Mar-2025 06:36    Post subject: Eviscerator EVCR-mrk III Reply to topic Reply with quote

TRO: Eviscerator EVCR-mrk III
                 BattleMech Technical Readout

Name/Model:         Eviscerator EVCR-mrk III
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         25,804,675 C-Bills
Battle Value:       2,207

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 LB 10-X AC
    1 Streak SRM 6
    9 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    No one knows why the targeting computers failed.  The leading theory is that the robes
    managed to unleash a virus that forced incompatibility with the weapons that made the most
    use of them.  If that's true then it seems their little virus turned around and bit them on
    the ass. A Wobbie Sagittaire had me dead to rights, and couldn't even manage to concentrate
    any of his fire onto my torso's.  Of course I was having the same problem at the time.
    Fortunately perhaps my RAC was jammed at the time so I was able to punch him right in the
    head.  Must of knocked him out cold because that Sagittaire just keeled over.  In case I
    haven't mentioned it, I pilot an Eviscerator.

Capabilities:
    When I first noticed my targeting computer was on the fritz I of course followed the usual
    procedures.  Diagnostics said the software was working, All the physical connections were in
    place.  And our bands tech backed me up on my own survey.  Yet for some reason The T-com's
    ability to concentrate my Medium Pulse laser array onto a single location just Wasn't
    working.  Instead I'd open fire and my shots would scatter wildly across my target.  It took
    me awhile but eventually I realized It was as if the Pulse lasers weren't getting any
    benefit from the T-com.  My RAC however was at least tracking targets as though a T-com was
    attached to it, But if I tried to Aim through the T-com and unleash a burst of fire the
    system seemed to just ignore me unless I fired with the most measured of rates.  About that
    time I noticed every Mech that made use of T-coms seemed to be having the same problems.
    The loss of our Legionnaire drove the lesson home.  Just a few bursts should of taken out
    that Grigori.  Instead the battle lasted long enough for the Grigori to pound our
    Legionnaire into dust.
    
    With no Idea why my Mech was so ineffective I did the next best thing I could think of; I
    called customer service.  Now mind you calling customer service over the HPG net when the
    Wobbies own the HPG on your home planet is just a tad bit difficult, but so is fighting in a
    Mech that's designed to survive off it's non functioning T-com.  It took a bit of
    subterfuge, but we got the call through.  I'll say this about IPD, their warranties are
    better then Ferro Fibrous armor.  I'm not sure how they deliver so quickly, or how they just
    seem to waltz by the Wobbies, but they delivered.  I traded in my Eviscerator Mrk 2 for the
    Mrk-3.
    
    The Mrk-3 is similar to the old Mrk-2. It has lasers and a big gun attached to a Targeting
    computer, same as the Mrk-1 and 2 before it.  In this case however the plethora of Medium
    Pulse lases was traded out for straight up good old fashioned Medium lasers.  It was kind of
    a change to get use to them. They're a bit harder to aim, but at least I can get them to
    focus on target about half the time.  This was still no where near what I expected, but the
    sales rep explained it's the best they could do.  Their leading theory is that the Gods who
    run the universe thought it would be funny to change the rules when no one was watching.
    Who knows the sales rep might be right.  The Mrk-3 does try to deal with this problem
    though.  While the Medium Lasers give a semblance to the old Mrk-2, the LB-10x and SSRM--6
    are a different kettle of fish.  It seems IPD's theory is that if you can't beat the snot
    out of them, you should poke them to death.  With Cluster Munitions and a target lock from
    the SSRM, the Eviscerator Mrk-3 delivers a virtual sand blasting.  Given that even half
    effective Medium lasers can open a hole in a armored carapace to exploit I suppose the
    system works better then most.  It also helps that the LB-10 does work with the Targeting
    computer when I use Solid shot.  It's not as satisfying as my RAC use to be, but at least it
    can put more damage on target if it needs to.  There was one other minor change to the
    Mrk-3.  Apparently feedback from other end users requested the inclusion of Jump Jets.  IPD
    seemed to decide that, "So let it be written, so let it be done."

Variants:
    *
    Compiling.
    At least 2 of 5 other variants detected.
    Continue reconstruction.
    Of note, data reconstruction on this model is unusually complete.
    *

Notable MechWarriors:
    OOC: So this Eviscerator is the first version of trying to deal with the fall out of the
    Tcom nerf.  I have it dated as August of 2008.  And I never liked it much.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  264                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      30             40       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Targeting Computer                                        RT                5          5.00             
LB 10-X AC                                                RA                6         11.00             
Streak SRM 6                                              RA                2          4.50             
9 Medium Lasers                                           LA                9          9.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 7 / (M) 7 / (L) 1,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: CASE, FLK1/1/1
		
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