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Eviscerator EVCR-mrk II
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 284

PostPosted: 24-Mar-2025 04:50    Post subject: Eviscerator EVCR-mrk II Reply to topic Reply with quote

TRO: Eviscerator EVCR-mrk II
                 BattleMech Technical Readout

Name/Model:         Eviscerator EVCR-mrk II
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         25,069,525 C-Bills
Battle Value:       2,101

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Rotary AC/5
    9 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    *Catastrophic event detected.*
    *Multiple Databases lost.*
    *Attempting to recompile Database from holistic sources.*
    
    Evicerator.  Fast assault sold by IPD in the post Clan era.
    
    *
    ERROR.
    IPD does not engage in mercantile endeavors.
    Temporal discontinuity.
    Accessing Castle Brane network.
    HPG link established.
    Temporal shift confirmed.
    Information is being retrieved from echos of a previous Brane.
    Continue reconstruction accepting discontinuities.
    *

Capabilities:
    When your starting point is 10 medium pulse lasers and a spare gauss rilfe,  how do you
    improve on that?  A Targeting computer of course.  The Mrk II Eviscerator quickly surpassed
    the Mrk I in popularity.  It gave up several important features such as long range firepower
    and even one of its Medium Pulse lasers,  but the result is a mech that's even deadlier at
    infighting.  With its ability to focus fire
    *
    Error tollerance limit tripped.
    Physics anomaly detected.
    Noted comparison to the United Freeman Brane.
    Forward data to temporal cartography department
    *
    the Eviscerator once again lives upto its name.
    
    Perhaps the only flaw is the loss of CASE.  Then again when you're in the market to sell
    more mechs,  perhaps that is a feature?

Deployment:
    The Eviscerator Mrk II saw wide spread sales, especially amongst mercenaries until sometime
    in the middle of Jihad.

Variants:
    *
    Compiling.
    At least 3 of 5 other variants detected.
    Continue reconstruction.
    *

Notable MechWarriors:
    OOC: As much as I even go into character anymore...  the Eviscerator is from at the latest
    March of 2003.  I know this because the wayback machine has some images of Solaris7 pre
    crash,  and pre crash again.
    
    And for those who are extra confused,  AUs.  At this point im dealing with multiple AUs for
    my own fluff, with some cross over between them because KF magic.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      30             50       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        LT                7          7.00             
Rotary AC/5                                               RA                6         10.00             
Rotary AC/5 (Ammo 60)                                     RA                3          3.00             
9 Medium Pulse Lasers                                     LA                9         18.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 8 / (M) 8 / (L) 0,  OV: 1
Armor (A): 9,  Structure (S): 4
Specials: 
		
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