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Eviscerator EVCR-mrk I
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 284

PostPosted: 24-Mar-2025 03:56    Post subject: Eviscerator EVCR-mrk I Reply to topic Reply with quote

TRO: Eviscerator EVCR-mrk I
                 BattleMech Technical Readout

Name/Model:         Eviscerator EVCR-mrk I
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         25,209,925 C-Bills
Battle Value:       2,042

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    10 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    *Catastrophic event detected.*
    *Multiple Databases lost.*
    *Attempting to recompile Database from holistic sources.*
    
    Evicerator.  Fast assault sold by IPD in the post Clan era.
    
    *
    ERROR.
    IPD does not engage in mercantile endeavors.
    Temporal discontinuity.
    Accessing Castle Brane network.
    HPG link established.
    Temporal shift confirmed.
    Information is being retrieved from echos of a previous Brane.
    Continue reconstruction accepting discontinuities.
    *

Capabilities:
    Weighting in at 95 tons the Evicerator uses its mass and above average speed to close with
    the enemy and well eviscerate them.  To achieve this goal a massive array of medium pulse
    lasers takes up an entire arm.  Enough heat sinks are available  to allow this weapons array
    to be fired repeatedly in close combat before the pilot would be required to reduce their
    offensive output.  To cover its advance a Gauss rifle helps keep heads low and targets
    pinned.

Deployment:
    The Eviscerator mrk 1 never achieved full popularity.  It was quickly overshadowed by the
    Mrk 2 with its greater infighting ability.

Variants:
    *
    Compiling.
    At least 4 other variants detected.
    Continue reconstruction.
    *

Notable MechWarriors:
    OOC: As much as I even go into character anymore...  the Eviscerator is from at the latest
    March of 2003.  I know this because the wayback machine has some images of Solaris7 pre
    crash,  and pre crash again.  Sadly it has very few mechs saved,  but recovering what I can
    of my old fluff is on the list.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         19 [38]                   9.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      30             50       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 8)                                      RA                1          1.00             
10 Medium Pulse Lasers                                    LA                10        20.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 8 / (M) 8 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: CASE
		
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