BattleMech Technical Readout
Name/Model: Basilisk BSK-02A
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 65
Role: Brawler
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 13,779,975 C-Bills
Battle Value: 1,641
Chassis: Standard
Power Plant: 325 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Impact-Resistant with CASE II
Armament:
1 Snub-Nose PPC
1 ER Medium Laser (C)
1 SRM 6 (C)
Manufacturer: Blackstone BattleMechs, Ltd.
Primary Factory: Inarcs
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Built by Blackstone Battlemechs on Inarcs the Basilisk BSK-2A would be one of the two
designs to come out of the Advanced Quad Program. It was envisioned alongside its sister,
the Gorgon, as part of a new wave of mechs set to bail out the sinking ship that was the
Lyran State. While the Gorgon would be jealously guarded for exclusive use by the Lyran
Commonwealth the BSK-2A in an ironic twist of fate would, due to the financial hardship
suffered by intended consumer, and the need for sustainable profit by the company end up in
the hands of individuals and powers outside the definitive control of the Lyran
Commonwealth. It would rapidly become associated with various mercenary commands, and even
find good representation in the gladiatorial combat zones of Solaris, much to the chagrin of
those who had envisioned a different destiny for it.
Capabilities:
The Basilisk BSK-2A would by built around a LFE engine letting the quad design hit speeds of
85/ kh normally. This would be enhanced with a MASC. A XL gyro would also be employed to
free up tonnage for the machine. Each leg would be fitted with re-engineered clan grade
talons. It's armament would also include a turret mounted snub-nose ppc, a head mounted
clan-grade er medium laser, and a clan grade SRM 6 supported by 2 tons of CASE II protected
ammo located in the left torso. 10 double heatsinks would be utilized for cooling, while the
whole package would be generously encased in 15 tons of impact-resistant armor (210 pips).
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 325 Light Fusion 18.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 210 15.00
Type: Impact-Resistant
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (rear): 9
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Front Leg: 15 25
R/L Rear Leg: 15 25
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser (C) H 1 1.00
MASC RT 3 3.00
Quad Turret RT 1 1.00
Snub-Nose PPC RT (T) 2 6.00
CASE II LT 1 1.00
SRM 6 (C) LT 1 1.50
SRM 6 (Ammo 15) (C) LT 1 1.00
SRM 6 (Ammo 15) [Inferno] (C) LT 1 1.00
Talons (C) * 8 5.00
* Talons occupy 2 critical slots in each leg
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 4
Specials: CASEII, IRA, MEL, TUR(1/1/-)
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