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Thunder Clan Blood Spirit Star Captain

Joined: 22-Feb-2024 01:39 Posts: 297
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Posted: 18-Mar-2025 02:13 Post subject: Bumblebee Gunship |
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TRO: Bumblebee Gunship | Combat Vehicle Technical Readout
Name/Model: Bumblebee Gunship
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,445,000 C-Bills
Battle Value: 705
Movement Type: VTOL
Power Plant: 10 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
1 Heavy Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
"You know, Scientifically a Bumble Bee shouldn't be able to t fly."
"Carl. If you don't shut up I'm swear to God I'm going to kill you before you get a chance
to die in this Death Trap."
Capabilities:
In a case of "just because you can doesn't mean you should" there is the Bumblebee. It is a
flying heavy gauss rifle. It is also one of the slowest and under armored VTOLs imaginable.
Even the flying LRM carrier has more armor coverage (though it is slower.) But... its
also a flying Heavy Gauss Rifle. The pucker factor involved knowing just how hard of a
'sting' you could experience tends to keep enemy mechwarriors just a bit preoccupied
watching their flanks and rear.
Deployment:
For the units misfortunate enough to be assigned Bumblebees, cover is their friend. There
is no terrain they like so much as forested canyons or urban operations. Sure piloting
error could kill them, but thats better then being shot at which will kill them. As a
consequence Bumblebees are considered to be sneakier then average with a good pilot not
exposing themselves until they suddenly appear in their targets rear arc.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 10 Fusion 1.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 29 1.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 13
R/L Side: 5
Rear: 4
Rotor: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Heavy Gauss Rifle Front 18.00
Heavy Gauss Rifle (Ammo 8) Body 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: CV, SZ: 1, TMM: 2, MV: 10"v
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 1, Structure (S): 2
Specials: ATMO, SRCH
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