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Ahulane
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 239

PostPosted: 11-Mar-2025 03:55    Post subject: Ahulane Reply to topic Reply with quote

TRO: Ahulane
                 Combat Vehicle Technical Readout

Name/Model:         Ahulane
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,536,000 C-Bills
Battle Value:       2,188

Movement Type:        Tracked
Power Plant:          180 Fusion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Ferro-Fibrous
Armament:             
    2 Hyper-Assault Gauss 30s
    2 ATM 9s
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Ahulane, named after a Mayan god of Archery, is a relatively new Heavy Battle tank seen
    primarily with the Hell Horses, though  Clan Coyote also possess a number of them due to
    recent events.  Commissioned to showcase the HAG weapon system on a new and powerful
    vehicular chassis, the Ahulane brings a respectable amount of firepower to the battlefield.
    In time it was expected that the Ahulane would of supplanted the Mars Assault Vehicle as the
    Premier assault tank in the clans.
    This is not to be it seems. The sudden dislocation of the Hell Horses has brought production
    of this vehicle to a halt.  A few can be found in the Inner Sphere, but in Clan space Most
    belong to the Coyotes now.  Meanwhile New Models of failure Clan vehicles are appearing
    mounting HAGs of their own, particularly the Oro and Athena.  With these Vehicles to carry
    HAGs into battle, the need for a new tank to mount HAGs is absent.

Capabilities:
    While in it's hay day, the Ahulane was truly fearsome in terms of firepower.  The showcase
    weapon for this tank was a Pair of Type 2 HAG-30 Cannons.  These weapons are able to project
    firepower equivalent to ultra heavy auto cannons nearly twice the range of said ultra heavy
    auto cannons.  Additional benefits of this weapon can be seen against Vehicles, Infantry,
    and especially AeroSpace units.
    
    The Secondary weapon system of the Ahulane is powerful in it's own right.  A pair of ATM-9
    Missile Launchers gives a wide profile of engagement ranges.  As a Determined enemy presses
    closer, the more dangerous the Ahulane becomes.  The final Weapon of the Ahulane is a pair
    of ER Medium lasers.  Though almost unnoticeable next to the newer and more powerful weapon
    systems seen in the clans today, they still represent a major asset combining a very decent
    range and a very solid punch.  Or put another way, the Clan ER Medium Laser is almost as
    powerful as an Inner Sphere Large Laser.
    
    Defensively, the Ahulane carries more armor then older models of clan vehicles.  Perhaps
    influenced by the Heimdall, the Ahulane's armor is 69% over the "Average" armor curve.  As
    an added bonus an ECM system is mounted, a useful feature given the prevalence of advanced
    Missile targeting systems found today.  It is this level of protection that made it possible
    for the Ahulane to outshine the older Mars tanks.  Testing shows that while an Ahulane could
    stand up to the fire of a Mars, the Mars would be gutted by the return fire a large
    percentage of the time.
    
    There is a dark side to the Ahulane's capabilities.  First is it's ground speed.  Moving no
    faster then the Mars, the Ahulane is simply not capable of participating in a moving battle.
    This tends to regulate it to Defensive actions.  This is fortunate since the other problem
    with the Ahulane is a dependence receiving ammo reloads.  With it's main gun not even to
    maintain fire for 2 minutes before running dry, it is in the Ahulane's best interest to end
    a fight as fast and hard as possible.

Deployment:
    One Clan to truly feel the bite of the Ahulane is Clan Cloud Cobra.  Though it is uncertain
    how Clan Coyote acquired so many Ahulanes they have been rather ruthless in using them in
    trials against Clan Cloud Cobra.  The HAG weapon system has proven to be devastating to the
    Cloud Cobra's traditional use of Aerospace assets.

Variants:
    Recently the Hell Horses have been seen to use a variant of the Ahulane in their Inner
    Sphere holdings.  The ATM's are stripped away and replaced with a pair of LRM-15's.
    Additional Ammo is added improving the Ahulane's ability to stay on the battlefield, while a
    pair of Light Machine Guns are added as an after thought.  Apparently these Ahulanes were
    shipped from Clan space rather hurriedly to the point where they were not yet finished being
    constructed.  Sadly it looks as though these will be the last Ahulanes constructed.  Given
    the pressure to rearm as fast as possible the Hell Horses will no doubt resort to quick and
    dirty designs that are cheap and simple for the foreseeable future.

Notable MechWarriors:
    Notes from the future:
    Another old design.  Probably built near when HAGs first came out.  I suspect the idea was
    to showcase newer technologies, while being cheaper tgen the Mars.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     180 Fusion                10.50                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     4.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                3.00                     
Armor Factor:                                  288                    15.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      93                                              
    R/L Side:                                   72                                              
    Rear:                                       51                                              
    Turret:                                     0                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 ATM 9s                                                      Front                10.00        
2 ER Medium Lasers                                           Turret                2.00         
2 Hyper-Assault Gauss 30s                                    Turret                26.00        
ATM 9 (Ammo 28)                                               Body                 4.00         
ECM Suite                                                     Body                 1.00         
Hyper-Assault Gauss 30 (Ammo 20)                              Body                 5.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: CV,  SZ: 4,  TMM: 0,  MV: 4"t
Damage: (S) 10 / (M) 8 / (L) 5
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, FLK4/4/4, SRCH, TUR(6/5/4, FLK4/4/4)
		
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