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Toxic_Toast Free Worlds League Staff Sergeant

Joined: 25-Aug-2023 21:49 Posts: 130 Location: United States
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Posted: 09-Mar-2025 15:42 Post subject: Thunderbolt II TDRII-1A |
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TRO: Thunderbolt II TDRII-1A | BattleMech Technical Readout
Name/Model: Thunderbolt II TDRII-1A
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,711,840 C-Bills
Battle Value: 1,753
Chassis: Endo-Composite
Power Plant: Hermes 320 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 ER PPC
2 MML 7s
3 Medium Re-engineered Lasers
1 Anti-Missile System
1 Small X-Pulse Laser
Manufacturer: Venkateswara
Primary Factory: Tamarind
Communications: Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X
================================================================================================
Overview:
Sales for the Thunderbolt II would be favorable and in the environment of the reformed Free
Worlds League the design would find itself in high demand. However, even with the increased
prevalence of Clan-Tech in the IlClan era vast stretches of the Inner Sphere would find it
difficult to obtain a reliable supply of replacement parts needed to keep these advanced
mechs going. Seeing a market opportunity Venkateswara would strike a deal with Earthwerks to
begin producing refits kits for the TDRII completely devoid of Clan-Grade Tech. It would
prove to be a popular design move. In the Duchy of Tamarind-Abby It would become common to
strip a TDRII-1S of its clan parts sending those parts into storage for reserve use while
refitting the Battlemech into a TDRII-1A and then reselling the merc to friendly mech units
or allied power.
Capabilities:
The TDRII-1A would feature the same engine and armor profile of the 1S, but would strip out
the medium vsp lasers, the Clan-Grade LRM 20, the er-small laser, and one heatsink. The LRM
would find it self replaced with twin MML 7's. They would be supplied collectively with 4
tons of ammunition. The missile ammo would join the AMS ammo in the right torso protected
within a CASE II system. The medium vsp lasers would find themselves replaced with medium
re-lasers, while the head mounted er-small laser would actually be upgraded to small x-pulse
laser.
Design Quirks:
Multi-trac
Rugged (2)
Easy to Maintain
Variants:
Four additional variants also exist of the TDRII-
TDRII-1S: The standard build model
TDRII-1S2: A simplified version of the 1S
TDRII-1SC: An C3 and Command variant
TDRII-1000x: A rumored experimental model whose actual existence is hotly debated.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 320 Light Fusion 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 224 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 10
R/L Torso: 17 25
R/L Torso (rear): 8
R/L Arm: 13 23
R/L Leg: 17 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small X-Pulse Laser H 1 1.00
Medium Re-engineered Laser CT 2 2.50
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
CASE II RT 1 1.00
MML 7 (Ammo 28) [SRM] RT 2 2.00
MML 7 (Ammo 34) [LRM] RT 2 2.00
Medium Re-engineered Laser RT 2 2.50
2 MML 7s LT 8 9.00
Medium Re-engineered Laser LT 2 2.50
ER PPC w/ Capacitor RA 4 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 4
Specials: AMS, CASEII, IF1, REL
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