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Arachne 'Fang'
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 300

PostPosted: 08-Mar-2025 03:42    Post subject: Arachne 'Fang' Reply to topic Reply with quote

TRO: Arachne 'Fang'
                 ProtoMech Technical Readout

Name/Model:         Arachne 'Fang'
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            13
Configuration:      Ultraheavy Quad ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,457,314 C-Bills
Battle Value:       502

Chassis:              ProtoMech
Power Plant:          170 ProtoMech Fusion
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   [216 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    4 LRM 1s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Arachne was an Ice Hellion design that followed them into the Goliath Scorpion touman.
    It played an important roll in the trials concerning the use of augmenting drugs.  Untimstly
    though it was phased out of use as the Scorpion Empire was established.  The cost in
    implants and Frenzy was too high.
    
    Which did nothing to prevent it from being adopted by the Clan Enclaves.

Capabilities:
    The 'Fang' variant of the Arachne is a more recent Blood Spirit design.  It makes sense
    given their inclination towards melee focused protomechs.  Operating in a similar niche to
    the Nekomusume, the Arachne is considered the more robust and harder hitting option for more
    practical minded warriors.
    
    The primary system on this variant is the quad melee system.  The oversized jaws are capable
    of a much greater expression of force then a typical protomech.  So much so that most light
    mechs can be crippled in short order.  Even heavy mechs can not stand up to a concerted
    attack by a point for long.  But mostly light mechs are the prefered prey, especially "Bug"
    mechs.  An ironic coincidence given that the Arachne's name, but also, no coincidence as the
    mechs spider like appearance was built for high ground speed.  This means it can catch most
    light mechs.  For the few it can't,  it can at least provide area denial defensivly against
    intrusion by truely fast mechs.
    
    Backing up the main features are the Arachne's traditional LRM batteries.  Some of their
    ammo reserves were reduced in favor of heavier armor coverage befitting the units melee
    roll.

Variants:
    The original Arachne was a longer ranged skirmisher/spotter.  Its primary system was a TAG
    backed by 5 LRM-1 tubes with additional ammo reserves.  The design was generally considered
    lacking in offensive capability, but its spotting abilities made it a useful component to
    add on top of a force.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                   1,300                   
Engine:                                170 ProtoMech Fusion             6,000                   
    Walking MP:                                 10                                              
    Running MP:                              15 [20]                                            
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    750                    
Armor Factor:                                   51                      2,550                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Torso:                             13             26       
    Main Gun:                           -              -       
    R/L Arm:                            0              0       
    Legs:                              13             22       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
4 LRM 1s                                                  T                800                          
LRM 1 (Ammo 33)                                           T                275                          
ProtoMech Quad Melee Weapon                               T               1,000                         

Note: Equipped with ProtoMech Myomer Booster

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: PM,  SZ: 1,  TMM: 4,  MV: 26"
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 2,  Structure (S): 1
Specials: IF0*, MEL
		
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